Commit Graph
14343 Commits
Author SHA1 Message Date
Unknown W. Brackets 2577f65b80 Reset waits when terminating a thread.
Terminated threads can't be waiting.
2013-09-09 21:39:38 -07:00
Unknown W. Brackets e19fdef0fd Reset thread priority on terminate. 2013-09-09 21:31:04 -07:00
Unknown W. Brackets a3637a1cad Set the low mystery bits of the thread attr.
Tests on PSP show this, and I can't find a way to not have them set.
But I don't really know what they mean.

Anyway, since you can refer the status, you can see them, may improve
compatibility.
2013-09-09 20:51:52 -07:00
Unknown W. Brackets 0af3c50924 Eat cycles after creating a thread.
Improves things on some tests, should be more accurate.
Creating a thread sure takes a long time.
2013-09-09 20:49:30 -07:00
Unknown W. Brackets 1481bbdd3b Validate and report some thread attributes. 2013-09-09 20:48:23 -07:00
Unknown W. Brackets ce4c0d85bb Support some thread stack attr options.
May improve memory management in some games.
2013-09-09 20:46:19 -07:00
Henrik Rydgard b24ea4014a Simple tilt sensitivity setting 2013-09-09 23:48:11 +02:00
Unknown W. Brackets 65a1350f32 Oops, timegm() is supposed to modify its argument. 2013-09-09 08:50:49 -07:00
Unknown W. Brackets 281685fd43 Fix minor scheduling issues in the vpl test. 2013-09-09 01:05:38 -07:00
Unknown W. Brackets 478d007f96 I'm a typo machine. 2013-09-09 00:35:38 -07:00
Henrik Rydgård 628f77e2b0 Merge pull request #3700 from unknownbrackets/callbacks
Improve callbacks (still not rescheduling properly inside one)
2013-09-09 00:30:14 -07:00
Unknown W. Brackets 38e30e5a67 Fix bugs when memory size is 0x04C00000/etc.
Was experimenting with trying to match my non-phat's ram size.
2013-09-09 00:25:10 -07:00
Unknown W. Brackets be468af52d Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets 4bd391b098 Refactor waiting thread cleanup. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets 1040123a97 Delete callbacks when their thread is deleted. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets 4bba276696 Run callbacks in creation order, not notify order. 2013-09-09 00:21:59 -07:00
Unknown W. Brackets 87bd8d59e2 Clean up umd bad callback id errors, oops. 2013-09-09 00:21:53 -07:00
Unknown W. Brackets 64b75ed3ff Decentralize callback registration.
Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets 94e88943d8 Keep a single list of pending callbacks.
Doing it per type only meant that we'd incorrectly call a callback twice
if it was notified by e.g. scePowerRegisterCallback() and
sceKernelNotifyThread(), which isn't what's supposed to happen.
2013-09-09 00:21:14 -07:00
Henrik Rydgård 74418c13bf Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
Unknown W. Brackets d348b9d47a Add callback handlers for msgpipes. 2013-09-08 15:06:36 -07:00
Unknown W. Brackets 9a2beffea5 Refactor and add a way to remove msgpipe waits. 2013-09-08 15:06:35 -07:00
Unknown W. Brackets 411468dbac Adjust some helpers for msgpipes. 2013-09-08 15:06:35 -07:00
Unknown W. Brackets f59d799a5b Reorganize msgpipes code a bit to prep. for cbs.
No real changes.
2013-09-08 15:06:34 -07:00
Unknown W. Brackets 136d0b5c50 Split msgpipe handling logic from wait/resched.
This way I can reuse it for the callback stuff.
2013-09-08 15:06:34 -07:00
Henrik Rydgård 1fde96a95a Merge pull request #3694 from unknownbrackets/atrac-minor
Improve sceAtrac error handling
2013-09-08 15:02:35 -07:00
Unknown W. Brackets f1b62983b5 Add callback wait handlers for threadend as well. 2013-09-08 12:14:07 -07:00
Unknown W. Brackets 6d8213b0c5 Always specify retval when resuming a thread. 2013-09-08 12:02:18 -07:00
Unknown W. Brackets 4c828cd9a0 Remove __KernelTriggerWait(), no longer used. 2013-09-08 11:58:40 -07:00
Unknown W. Brackets 8ae6694e1d Use a waiting thread list in sceGe as well. 2013-09-08 11:57:44 -07:00
Unknown W. Brackets 5ec297c16c Properly cancel waits in sceUmd. 2013-09-08 11:24:21 -07:00
Unknown W. Brackets 3fb2c8f654 Use a waitingThreads list for threadend.
The timeout wasn't being correctly written before, actually.
2013-09-08 11:15:09 -07:00
Unknown W. Brackets b03be16fa6 Refactor thread end/delete a bit. 2013-09-08 10:50:55 -07:00
Unknown W. Brackets b7c845d40b Support a NULL out param for atrac3 decoding.
The PSP seems to silently accept it, maybe to skip data?
2013-09-08 09:56:38 -07:00
Unknown W. Brackets f4bc5b1ec6 Return error in sceAtracDecodeData() on bad id.
Fixes #2428.
2013-09-08 09:56:16 -07:00
Unknown W. Brackets b7a2a92ebe Improve sceAtracSetData() error handling. 2013-09-08 09:56:15 -07:00
Henrik Rydgård 430cfee9f3 Merge pull request #3684 from thedax/instantAntiAliasing
Win32: Let NewUI's Antialiasing option be instant so a game reboot isn't required.
2013-09-08 00:54:12 -07:00
Henrik Rydgård 2b2678beba Merge pull request #3686 from unknownbrackets/warnings
Warning fixes
2013-09-08 00:33:46 -07:00
Unknown W. Brackets 157b682344 Always use fastmem for sw/lw on SP. 2013-09-07 22:44:18 -07:00
Unknown W. Brackets c3839a53e5 Fix some minor warnings. 2013-09-07 22:40:08 -07:00
Unknown W. Brackets bbf714c361 Provide for GPU init failure, kill a warning. 2013-09-07 22:30:30 -07:00
The Dax ac88cbd894 Let NewUI's Antialiasing option be instant so a game reboot isn't required. 2013-09-08 00:27:39 -04:00
Unknown W. Brackets 657f7f1a2d Improve DirectoryFileSystem's wide char handling. 2013-09-07 16:14:41 -07:00
Henrik Rydgård 203521678e Merge pull request #3679 from Kingcom/VirtDiscFix
Fix VirtualDiscFileSystem::GetDirListing
2013-09-07 15:26:25 -07:00
Kingcom 043c73f354 Fix linux version too 2013-09-08 00:22:30 +02:00
Kingcom 726297ea52 Fix VirtualDiscFileSystem::GetDirListing 2013-09-08 00:06:56 +02:00
Unknown W. Brackets 08b41df6a2 Change a few more log types. 2013-09-07 13:31:14 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Henrik Rydgard 324cde5a79 Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
Henrik Rydgard c31ae0645f Add optional "DevMenu" in-game button for quick access to things like log settings 2013-09-07 20:54:51 +02:00