Unknown W. Brackets
149de4147a
Skip replacements for PPGe textures.
2016-05-01 00:30:47 -07:00
Unknown W. Brackets
c1a8edfedf
Replace textures from PNGs.
2016-05-01 00:30:46 -07:00
Unknown W. Brackets
6d0c7a9faf
Skip gaps in texture replacement hashing.
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This should hopefully provide the least duplicates possible.
2016-05-01 00:30:45 -07:00
Unknown W. Brackets
120cd0fb7e
Don't convert pixels we're not going to use anyway.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets
0c357c0ea3
Pass w/h in for replacement lookup.
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So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets
f039259a1a
Use a same-everywhere quick hash for now.
2016-05-01 00:30:43 -07:00
Unknown W. Brackets
4f3bac1b0a
Actually load the texture replacement ini file.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets
59ada74deb
Allow hashes to be ignored explicitly.
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Still need the actual ini hookup.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets
d6e5df6f21
Save individual mip levels.
2016-05-01 00:30:41 -07:00
Unknown W. Brackets
565653c77b
Save and load textures using full key.
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Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
9039dd606f
Move TextureReplacer to Core.
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Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
c4e98433b8
Add config to save or load replaced textures.
2016-04-30 14:05:03 -07:00
Unknown W. Brackets
bc03aa11f2
Log module id as hex, clearer.
2016-04-18 20:19:27 -07:00
Unknown W. Brackets
5a74826372
Use new logging in utility module load/unload.
2016-04-18 20:17:49 -07:00
Unknown W. Brackets
f9ba0d7321
Correct dependency handling when loading modules.
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Should help #8700 .
2016-04-18 20:08:27 -07:00
sum2012
5e20ba1811
Temporarily disable PMP video for non-windows
2016-04-13 20:06:51 +08:00
Henrik Rydgard
7cb6192005
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4
Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
2016-04-09 18:27:35 +02:00
Henrik Rydgard
774539dea8
Add more error checking in net resolve.
2016-04-09 18:27:35 +02:00
Henrik Rydgard
727058fc27
Remove an entry from GPUStats that didn't really belong.
2016-04-02 11:06:05 +02:00
Henrik Rydgard
ad0da06f65
Forgot to remove these from the debug string.
2016-04-02 10:36:51 +02:00
Henrik Rydgard
5ef608fa50
GPU stats: Have each backend format its own string.
2016-03-31 10:17:02 +02:00
Henrik Rydgard
004c8b0fca
Make debug stats more compact.
2016-03-31 09:47:25 +02:00
Unknown W. Brackets
3593a7963e
Cleanup and clarify texture swizzling funcs.
2016-03-26 21:55:32 -07:00
Henrik Rydgård
e8758c1ea0
Merge pull request #8652 from unknownbrackets/savestates
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Fix some old savestates
2016-03-21 17:05:58 +01:00
Unknown W. Brackets
2461a849f9
Correct some warnings reported by clang.
2016-03-20 23:13:28 -07:00
Unknown W. Brackets
3976e840a1
Fix some old savestates.
2016-03-20 23:03:48 -07:00
Unknown W. Brackets
ef1dc583a2
Fix various minor warnings.
2016-03-20 14:17:51 -07:00
Henrik Rydgård
2b46ae59a0
Merge pull request #8601 from hrydgard/vulkan
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Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
29bc07eb0a
SoftGPU with Vulkan runs but displays black
2016-03-20 20:04:49 +01:00
Henrik Rydgard
f7113bb2e3
Use separate pushbuffers for UBO/Index/Vertex. This will make decoding directly into the pushbuffers easier, plus other benefits later.
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(For example, we'll often be able to avoid rebinding the vertex and
index buffers at new offsets by just keep counting upwards between draws,
if the vertex format is the same but other state changed)
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
add506a0d3
Cleanup differences in aniso handling.
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Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
e45c24b75f
Show how much pushbuffer space is used each frame.
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Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
0b7e43d05c
Allow the graphicsContext to be overridden.
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This is useful when coming from, for example, headless.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
01e3fbae95
Fix clearing bug, add FIFO_RELAXED flag, etc
2016-03-20 19:30:11 +01:00
Henrik Rydgard
4063f7e0db
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
Henrik Rydgard
2a449f78bb
More vulkan fixing
2016-03-20 19:25:30 +01:00
Henrik Rydgard
c64064024d
Initial vulkan code.
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This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
b3402ef1fb
Merge pull request #8560 from unknownbrackets/prescale-uv
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Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård
538d801f17
Merge pull request #8588 from sum2012/net-minor
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Add sceNetIfhandle staff
2016-03-20 18:07:24 +01:00
Henrik Rydgard
92c6810954
Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt.
2016-03-17 22:22:57 +01:00
Henrik Rydgard
b137bf1af4
Oops
2016-03-13 18:42:26 +01:00
Henrik Rydgard
c8457d39ed
Fix a bunch of compiler warnings, delete some unused code
2016-03-13 15:17:31 +01:00
Henrik Rydgard
b94572e3ba
Assorted cleanup
2016-03-13 15:17:31 +01:00
Henrik Rydgard
3924d8bdea
Fix bug in ZIP file extraction breaking the Mega Drops homebrew, and others.
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Was rounding file sizes up to the nearest 128k...
2016-03-09 17:02:15 +01:00
Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Henrik Rydgård
301571359c
Buildfix
2016-03-06 15:21:16 +01:00
Henrik Rydgard
d4e432dadd
Fix issue with lazy loading directory entries. Fixes #8613 .
2016-03-06 14:28:14 +01:00
Henrik Rydgard
082d839965
Fix minor issues in ISOFileSystem
2016-03-06 14:28:10 +01:00