Henrik Rydgård
10184d2e73
Merge pull request #2706 from mattweb28/ioctl-fix
...
fix ioctl cmd=0x01020004
2013-07-08 02:04:57 -07:00
Henrik Rydgård
87b5f72932
Merge pull request #2698 from unknownbrackets/warnings
...
Warning fixes
2013-07-08 00:32:11 -07:00
mattweb28
b38e6dd02d
fix ioctl cmd=0x01020004
2013-07-08 15:11:58 +08:00
Unknown W. Brackets
2ba976bffb
Fix rescheduling of vtimers based on return value.
2013-07-07 21:36:01 -07:00
Unknown W. Brackets
b42cb0581c
Remove fixed delay, this is just other syscalls.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets
96bb532abb
Ignore vtimer handler arg changes w/ NULL handler.
...
Per tests, this is what the PSP does. Could matter in edge cases.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets
bf652e4f46
Don't report for <= 4 sized option parameters.
...
Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
Unknown W. Brackets
67e2c1fb98
Shut up an incorrect warning.
...
It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets
6bd5257791
Clean up handler management in sceNet.
...
Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
10f1f198fb
Fix some type conversions warnings.
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
88ce95470c
This one is worth reporting.
2013-07-07 18:10:32 -07:00
Henrik Rydgård
3e8cb98a40
Merge pull request #2672 from unknownbrackets/ctrl-rapid
...
Add back rapid fire, make it possible to use on other platforms
2013-07-07 00:49:37 -07:00
Henrik Rydgård
44f406b3f7
Merge pull request #2665 from unknownbrackets/perf
...
Improve performance of export resolving / module loading
2013-07-07 00:38:38 -07:00
Unknown W. Brackets
cb249c469b
Properly send the right analog to the game.
...
I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets
1ab86a68c9
Add rapid fire ctrl interface, minor cleanup.
2013-07-06 23:06:32 -07:00
bagnz0r
35d70af3ab
Fixed bad SE volume limit in sceAttrac.
2013-07-07 00:15:26 +02:00
Unknown W. Brackets
b9c2e21105
Improve performance of syscall resolving.
...
This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
bagnz0r
f3f2c80f4c
Merge remote-tracking branch 'upstream/master'
2013-07-07 00:06:47 +02:00
bagnz0r
d4f6cfc816
Added ifdef for low latency audio.
2013-07-07 00:06:30 +02:00
Henrik Rydgard
b78276fcca
Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though.
2013-07-06 23:56:19 +02:00
bagnz0r
d89cd4813f
More fine-tuning...
2013-07-06 23:54:15 +02:00
bagnz0r
26654555b4
Updated block values so that we will have lower latency audio...
...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
bagnz0r
3dca81d030
Merge remote-tracking branch 'upstream/master'
2013-07-06 23:20:18 +02:00
Henrik Rydgard
acf94a35f8
Minor audio optimization
2013-07-06 22:21:52 +02:00
bagnz0r
50044667ea
Fine-tuned the block size and queue values to stutter less and produce lower latency audio.
2013-07-06 22:01:52 +02:00
Henrik Rydgård
a28cfe6327
Merge pull request #2654 from Kingcom/Debugger
...
Add thread list columns
2013-07-06 12:51:28 -07:00
Kingcom
82c242f237
Added "Wait type" and "Priority" columns to thread list
2013-07-06 21:40:41 +02:00
Henrik Rydgård
9d2e8b1799
Merge pull request #2632 from raven02/patch-3
...
Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Henrik Rydgard
cc58e34cf8
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
tpu
3ac9aa9cfb
bug fix about ISOfilesystem and sceIo
2013-07-06 23:42:49 +08:00
Henrik Rydgard
a599bf7500
Assorted warning fixes and cleanups
2013-07-06 11:09:19 +02:00
raven02
6c3895491e
Add preliminary volume control for BGM and SE
2013-07-06 16:54:13 +08:00
bagnz0r
90fd21a737
Fixed divide by zero issue and tweaked the values just right for rhythm games
2013-07-06 03:17:38 +02:00
bagnz0r
36051cd174
Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva.
2013-07-06 01:32:11 +02:00
Henrik Rydgard
1bf4239e97
State save support for sceJpeg.
2013-07-05 10:56:55 +02:00
Henrik Rydgard
d2b874436d
Merge branch 'jpeg' of https://github.com/CPkmn/ppsspp into CPkmn-jpeg
2013-07-05 00:09:29 +02:00
CPkmn
b901e40361
Oops, comment about RGB was cut off early
2013-07-04 14:58:19 -07:00
CPkmn
17493f3c4e
Update FunctionWrappers.h
2013-07-04 14:51:51 -07:00
CPkmn
7ae259627d
Remove NanoJpeg, and add arguments for known functions
2013-07-04 14:51:32 -07:00
CPkmn
ba7860927e
*nix include fix
2013-07-04 12:56:20 -07:00
CPkmn
a0379d5ac8
Update FunctionWrappers.h
2013-07-04 03:00:22 -07:00
CPkmn
e1d3b69a78
Update sceJpeg.cpp
2013-07-04 02:55:06 -07:00
Unknown W. Brackets
f51a675944
Merge pull request #2614 from unknownbrackets/scheduling
...
Fix wrong thread id when resuming after interrupt.
2013-07-04 02:07:32 -07:00
Unknown W. Brackets
a1e69d1c4f
Fix wrong thread id when resuming after interrupt.
...
Who knows what kind of havoc this was causing.
2013-07-04 02:04:06 -07:00
The Dax
ab8c1f5b5f
Fix multiple compilation issues for all platforms.
2013-07-03 14:37:31 -04:00
Henrik Rydgård
6c3f63b5bd
Merge pull request #2586 from raven02/patch-6
...
Add bit more logging for mono/stereo atrac3/3+ audio
2013-07-02 11:31:10 -07:00
Henrik Rydgård
812b3f8bf7
Merge pull request #2582 from oioitff/mpeg-fix
...
Try to open MediaEngine as a real PSP.
2013-07-02 11:28:22 -07:00
oioitff
97c6b96408
Remove IsAudioEnd(), use IsNoAudioData() instead.
2013-07-02 17:20:46 +08:00
raven02
80d8e9dbfa
Add bit more logging for mono/stereo atrac3/3+ audio
2013-07-02 16:06:31 +08:00