The Dax
f9348b96b7
Add more WLAN off behaviour. Without these, Peace Walker loads forever on subsequent missions on Windows.
2014-01-12 15:33:29 -05:00
raven02
e757559cbc
Remove duplicate
2014-01-12 23:29:49 +08:00
Unknown W. Brackets
4f585fd7a6
Fix a few minor typos.
2014-01-11 22:59:52 -08:00
Unknown W. Brackets
79864a5ee0
Fix some initialization order warnings.
2014-01-10 22:21:24 -08:00
Unknown W. Brackets
a651e09de7
Fix a bad comparison (&& and || without parens.)
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I thinks this is what's inteded. I still think it's bad to guess at errors without testing.
2014-01-10 22:12:00 -08:00
Unknown W. Brackets
4a4f89eeac
Correctly read the epmap from the right place.
2014-01-10 12:57:40 -08:00
raven02
23704e9940
Return PSP_ERROR_MPEG_NO_DATA when audio end reach
2014-01-10 23:41:32 +08:00
raven02
c2e6f77a2f
Check EPMap and return ERROR_PSMF_NOT_FOUND if empty
2014-01-10 19:15:35 +08:00
Unknown W. Brackets
1a38f6fa7d
Properly remove terminated thread from ready queue.
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If we change the priority first, we'll remove from the wrong priority
level, oops. Gotta change afterward.
Should improve Darkstalkers Chronicle: The Chaos Tower.
2014-01-09 22:05:04 -08:00
raven02
898964e415
Typo fix
2014-01-09 22:34:02 +08:00
raven02
451797af92
Add ERROR_LOG for invalid id and timestamps
2014-01-09 21:37:01 +08:00
raven02
9ac8c63d96
Make more sense to use return as ERROR_PSMF_INVALID_ID
2014-01-09 21:30:49 +08:00
Henrik Rydgård
c176d09ba6
Fix a few range checks in scePsmf. See #5051
2014-01-08 14:20:20 +01:00
Unknown W. Brackets
079d770ce2
Revert the gp struct member in mpegs for now.
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Unlikely to be used, even though seen in tests, and could be
causing #5045 (just a guess.)
2014-01-08 00:07:25 -08:00
raven02
4c26b839f4
Fix corrupted frames in Dainiji_Super_Robot_Taisen_Z_Hakaihen
2014-01-08 05:40:37 +08:00
Henrik Rydgard
eea5b07e1a
Prevent function replacer from replacing asinf and acosf, they seem to have colliding hashes in some games
2014-01-07 12:03:59 +01:00
Unknown W. Brackets
40745e727c
Correct errors in sceMpegRingbufferAvailableSize().
2014-01-05 23:12:16 -08:00
Unknown W. Brackets
a896877449
Fix mpeg struct header.
2014-01-05 23:03:17 -08:00
Unknown W. Brackets
e16602641c
Improve errors in sceMpegRingbufferConstruct().
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And also make Destruct() not actually null out the ringbuffer, per tests.
2014-01-05 22:34:11 -08:00
Henrik Rydgård
cb28d332d3
Merge pull request #5021 from unknownbrackets/mbx-fix
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Remove weird 991 mbx check (fixes #2927 )
2014-01-05 08:14:09 -08:00
Unknown W. Brackets
116f86a8e8
Remove weird 991 mbx check (fixes #2927.)
2014-01-05 08:10:36 -08:00
raven02
1e3ec469fd
Typo fix
2014-01-05 08:46:50 +08:00
Henrik Rydgård
4d477f0076
Merge pull request #4997 from raven02/patch-4
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sceMpeg: Add all missing invalid memory check and cleanup format
2014-01-04 07:59:52 -08:00
Jeferson Rodrigues da Silva
4284290463
Fix for not updating local port information after bind in PtpOpen
2014-01-04 12:57:08 -02:00
raven02
54d97824e0
Apply hleDelayResult to sceMpegAvcCsc
2014-01-04 22:47:34 +08:00
Unknown W. Brackets
936f34a6b7
Check the audio buffer size just in case.
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This way we definitely won't overfill it.
2014-01-04 01:25:42 -08:00
Unknown W. Brackets
f095ac656b
Don't completely fill the psmf ringbuffer at once.
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It takes more time (slowing the start of the video), and gets us closer to
overflowing buffers and stuff.
2014-01-04 01:23:44 -08:00
raven02
b28f224fe2
sceMpeg: Add all missing invalid memory check and cleanup format
2014-01-04 16:55:20 +08:00
Henrik Rydgard
0de71f27cb
Optimize the VAGADPCM decoder.
2014-01-04 01:59:20 +01:00
raven02
14e79f8151
Lowering the log level of sceNET
2014-01-04 02:32:59 +08:00
Henrik Rydgard
9bde25dfa9
Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
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Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgård
4d4fb98692
Merge pull request #4993 from unknownbrackets/mpeg-minor
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Set the audio/video streams per sceMpegGet*Au()
2014-01-03 09:41:12 -08:00
Unknown W. Brackets
4e929764c8
Set the audio/video streams per sceMpegGet*Au().
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This fixes #2226 , thanks to @raven02 for finding the issue. Could also
help e.g. Xyanide: Resurrection and a few other games.
The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
2014-01-03 09:29:37 -08:00
sum2012
94200b2df8
typo
2014-01-02 21:46:51 +08:00
sum2012
d0be3a38a9
Wrap some sceHprm
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and remove same sceHprmPeekCurrentKey
2014-01-02 21:43:19 +08:00
Unknown W. Brackets
81b2540e98
Fix typo.
2014-01-01 13:38:04 -08:00
Unknown W. Brackets
36707ce9e7
Load the EP map from the psmf data when available.
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Rather than just having uninitialized values.
Fixes #2642 , World Neverland.
2014-01-01 13:38:03 -08:00
Unknown W. Brackets
bb10ffd38f
Set Psmf->headerSize to something.
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Before it was uninitialized.
2014-01-01 13:38:03 -08:00
Aapo Rantalainen
ed6b8e34ab
Fix missing includes (stdio.h)
2014-01-01 22:31:03 +02:00
Unknown W. Brackets
f14361c3b8
Add a bunch more missing cstring includes.
2013-12-30 21:37:19 -08:00
Henrik Rydgård
e5e17fbc6e
More include cleanup. Hoping for very slightly faster compile times..
2013-12-30 10:49:05 +01:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Unknown W. Brackets
be55be7dcb
Fix some formatting warnings.
2013-12-29 16:08:06 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Henrik Rydgård
ff10d0b0f2
Merge pull request #4887 from unknownbrackets/io-minor
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Implement a few more ioctl commands
2013-12-28 00:17:37 -08:00
Henrik Rydgård
80d73f3d93
Merge pull request #4923 from lioncash/master
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Fix possible null ptr derefs in sceFont.cpp. Also fix typo in if statement comparison in sceNetAdhoc.cpp
2013-12-27 23:47:49 -08:00
Unknown W. Brackets
ed759d32ff
Correctly identify a blockwise memcpy.
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Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Lioncash
442cc2f1c7
Fix a typo in an if statement comparison in function sceNetAdhocPdpDelete. This was likely intended to check against 'sock', not 'socket'. On Windows, initially 'socket' referred to a function in the WinSock2.h header file. Naturally, this will alway be non-null, which further leads to the conclusion that this was the intended comparison.
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Also updated the commented out sections accordingly.
2013-12-27 12:02:53 -05:00
Lioncash
19dee283f2
Access font after the null check in sceFontGetCharImageRect, not before.
2013-12-27 11:42:14 -05:00