Commit Graph
6223 Commits
Author SHA1 Message Date
Unknown W. Brackets bda1956f90 Psmf: Enable error check on player create.
Reporting makes it look like this should be safe.
2016-06-04 18:17:38 -07:00
Unknown W. Brackets cf2796de41 Psmf: Allow each struct to have its own stream.
Some games will create a clone, and then set a different stream on it,
e.g. one for the video, another for the audio stream.
2016-06-04 18:17:37 -07:00
Unknown W. Brackets b13c68a373 Psmf: Correct get video/audio info errors.
This actually grabs from the currently specified stream, and fails if it's
the wrong type.  Additionally, return stream-specific info... unlikely to
matter, hard to imagine a video with a mono and stereo stream.

Also reduces log verbosity.
2016-06-04 18:17:37 -07:00
Unknown W. Brackets 185ad781f3 Psmf: Add better error handling for SetPsmf.
Checked on different devkit versions in case of changes.
2016-06-04 18:17:36 -07:00
Unknown W. Brackets 04dcaeae1d Mpeg: Move, rather than resetting, packetsAvail.
When we've got garbage data, this has to stay incorrect.  Without this,
Megaman X gets confused when playing its video (because it enqueues
garbage packets.)

See #3318.
2016-06-04 18:16:23 -07:00
Unknown W. Brackets 4ee39f82e4 Mpeg: Validate added packets.
Older libraries only, but this will cause it to reject packets that don't
make sense.  So far, this seems to mirror the behavior of various garbage
packets sent to the real firmware.
2016-06-04 18:16:22 -07:00
Unknown W. Brackets 41f2999a2b Mpeg: Write into the ringbuffer using actual ring.
This mimics behavior with clamped sizes and wrap around, and also makes it
easier to implement the garbage data handling the PSP has.
2016-06-04 18:16:21 -07:00
Unknown W. Brackets 6d14c17f26 Mpeg: Treat negative available packets as zero. 2016-06-04 18:16:19 -07:00
Unknown W. Brackets deffb246ae Mpeg: Require less memory for older lib versions.
It seems it started requiring 64k at 1.05.
2016-06-04 18:16:18 -07:00
Henrik Rydgård 606856c9ad Merge pull request #8791 from unknownbrackets/delay
Minor sysclock delay accuracy improvements
2016-05-31 21:08:00 +02:00
Unknown W. Brackets 91887ad85c Psmf: Correct errors in current stream num. 2016-05-31 09:55:51 -07:00
Unknown W. Brackets 0a00777403 Psmf: Only write current type/channel if valid.
And improve error handling in general.
2016-05-31 09:55:51 -07:00
Unknown W. Brackets 7ad07ca82e Psmf: Handle stream specification per tests.
These seem buggy, but generally sane.
2016-05-31 09:55:50 -07:00
Unknown W. Brackets cca9a73105 Psmf: Start at stream 0 when not specified. 2016-05-31 09:55:49 -07:00
Unknown W. Brackets 510db2051d Psmf: Detect PCM streams from private stream info.
This logic comes from Jpcsp.  Let's report though and see if there's more.
2016-05-31 09:55:49 -07:00
Unknown W. Brackets 74239c199d Psmf: Allow AUDIO type when specifying streams. 2016-05-31 09:55:48 -07:00
Unknown W. Brackets 5f7c95f249 Psmf: Count PCM as an AUDIO stream as well. 2016-05-31 09:55:47 -07:00
Unknown W. Brackets 9df727f94f Psmf: Stop pretending streamMap is a vector. 2016-05-31 09:55:47 -07:00
Unknown W. Brackets 8df298f622 Thread: Auto-resume dispatch for worse threads.
Seems this doesn't happen when you start a better priority thread, pretty
reproducibly.
2016-05-31 09:55:20 -07:00
Unknown W. Brackets 197f3393df Thread: Better/minor accuracy for sysclock delay.
Certain negative values shouldn't cause a delay, could help if a game has
a bug.
2016-05-31 09:55:19 -07:00
Unknown W. Brackets baac12b327 Log args for dispatch/interrupt early-fail. 2016-05-31 09:55:18 -07:00
Unknown W. Brackets d0d570c6ac ThreadEvent: Delete threads after handler runs.
It should actually run on the thread itself, it seems, but that's probably
not as important as the thread still existing.  This allows the handler to
get the thread name or etc.
2016-05-30 13:00:23 -07:00
Unknown W. Brackets 21ba67e1d7 Module: Add legacy save state stub fixup.
Forgot this, when we don't have the stub info.  Stub info is better, since
we might handle things differently.
2016-05-30 02:11:28 -07:00
Unknown W. Brackets 65820d6184 Thread: Use a short delay for 0us delays after all.
It seems the behavior varies.  Should help #6924 and #6981.
2016-05-29 22:04:47 -07:00
Unknown W. Brackets 1a3fc9cdeb Module: Avoid writing missing stubs on reimport.
In case they were manually linked, or something.
2016-05-29 08:29:51 -07:00
Unknown W. Brackets 9b706975ad Module: Reimport stubs on load state. 2016-05-29 08:27:19 -07:00
Unknown W. Brackets 47f16ed97b Module: Refactor stub imports to dedicated func. 2016-05-29 08:07:01 -07:00
Unknown W. Brackets 12b907ed60 Put syscalls back where they were supposed to be.
Oops, didn't mean to move this.  Might've broken save states.
2016-05-29 07:31:22 -07:00
Unknown W. Brackets 4fc12cdd29 ThreadEvent: Handle getting scheduled off a thread. 2016-05-29 00:59:52 -07:00
Unknown W. Brackets 97cce6ccfe ThreadEvent: Trigger handlers for start/exit too.
Start isn't in the right place or on the right thread, and exit isn't on
the right thread either.  But these don't seem very particular about what
thread they run on.
2016-05-28 21:19:28 -07:00
Unknown W. Brackets c6cd614f2b Thread: Allow mipscalls to be scheduled in a row.
Should be fine to just use the stack to save these things, likely that's
what happens in real firmware.  This fixes issues when a second mipscall
is scheduled in the same HLE syscall.
2016-05-28 21:18:03 -07:00
Unknown W. Brackets ceb36fc81d ThreadEvent: Allow an exit event handler on self. 2016-05-28 21:17:54 -07:00
Unknown W. Brackets be1cde15ba ThreadEvent: Initial support for create/delete. 2016-05-28 21:17:36 -07:00
Unknown W. Brackets e9916bdf0b ThreadEvent: Add management functions.
Currently never being triggered, though.
2016-05-28 21:17:16 -07:00
Unknown W. Brackets 04576189b4 Callbacks: Fix delete when multiple for a thread.
Oops, this was deleting all after the deleted one.
2016-05-28 21:15:25 -07:00
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets f0cc975865 Hook some funcs in Me and My Katamari.
One is a very hardcoded screenshot download / vfpu convert to 565, and the
other is some very weird check to make sure render is clear or has
happened or something.

The screenshot func detects downloads for the "Royal Album".  The render
check detects downloads for post-rename (no idea why it checks here.)

Fixes #7695.
2016-05-20 22:30:25 -07:00
Unknown W. Brackets 842e450965 Display: Correct default brightness, add reporting.
Not sure if any games use hold/resume in a way that ought to work.
Display didn't seem to react to them being called.
2016-05-16 22:33:50 -07:00
Unknown W. Brackets d0dc03f359 Display: Wait for vblank when setting mode.
Some games call this even when not needed, and it turns out to have an
important behavior.
2016-05-16 22:02:21 -07:00
Unknown W. Brackets 9ed604f9c8 Display: Return 1 during the vsync period.
Timing is based on manual tests, where the vsync signal is near the end of
the vblank.  Curiously, it stops right before the vblank stops, reliably.
2016-05-15 23:46:46 -07:00
Unknown W. Brackets 597824eec6 Display: Add validation/report to set mode.
This seems to be involved in using the video out cable, but fails for
anything but these fixed parameters in normal situations.
2016-05-15 22:16:31 -07:00
Unknown W. Brackets 5e8e2d5e56 Display: Allow only immediate address changes.
It seems you must latch a change to stride/fmt first, which basically
makes sense.  Otherwise it would revert, I suppose.
2016-05-15 16:42:25 -07:00
Unknown W. Brackets 249a85b7e0 Display: Validate framebuf parameters. 2016-05-15 16:38:00 -07:00
Unknown W. Brackets 44cee09adc Dsiplay: Initialize the framebuf params better. 2016-05-15 16:29:58 -07:00
Unknown W. Brackets 958d7f0944 Display: Record bufw/fmt even when display is off.
These are returned by sceDisplayGetFrameBuf().
2016-05-15 15:55:04 -07:00
Unknown W. Brackets 26e9acee4b Display: Skip transitions between off/on in FPS.
We're just trying to detect frequent flips, so off/on doesn't play into
it.
2016-05-15 15:54:04 -07:00
Henrik Rydgard 6e44e97ffa Refactor prep: Split JitInterface into MIPSFrontendInterface and JitInterface 2016-05-09 19:41:39 +02:00
Henrik Rydgard 38b7d89dfb Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
Unknown W. Brackets 9280bb3eda Merge pull request #8715 from unknownbrackets/tex-replace
Initial texture replacement support
2016-05-01 09:58:16 -07:00
Unknown W. Brackets 2e1986d0c8 Fix a few reorder warnings. 2016-05-01 09:50:03 -07:00