Henrik Rydgård
bf73d3d663
Address Unknown's feedback
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https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
sum2012
3604a92bee
Change to info log
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As this commit is work
(tested on Tales of Phantasia with Chinese patch)
2020-04-26 11:18:41 +02:00
sum2012
b12fbb9d3e
Attempt to make save status
2020-04-26 11:18:41 +02:00
sum2012
e1ce6c061e
Fix crash in sceKernelDeleteHeap
2020-04-26 11:18:41 +02:00
sum2012
52138f8ce8
Attempt to build fix non-windows
2020-04-26 11:18:41 +02:00
sum2012
6c4043b9de
remove comment
2020-04-26 11:18:41 +02:00
sum2012
fed2b42c5f
Try to Implement SysMemForKernel
2020-04-26 11:18:41 +02:00
sum2012
a8c2c02b82
Move SysMemForKernel to sceKernelMemory
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As SysMemForUser in there
2020-04-26 11:18:41 +02:00
sum2012
8d8ba3e963
oop
2020-04-26 11:18:41 +02:00
sum2012
043ef8c9d4
Wrap some SysMemForKernel's nids
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#7960
2020-04-26 11:18:41 +02:00
LunaMoo
e999444b23
Implement PPSSPP specific cheats:
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0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power
0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time
Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
Unknown W. Brackets
580c74c3e7
Audio: Remove latency setting.
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This setting only changes some internal values that are shown in tests not
to match PSP behavior. Removed, it now matches how the PSP works.
This setting wasn't really affecting any actual audio latency.
See #11844 .
2020-04-08 00:08:19 -07:00
Unknown W. Brackets
91e1e75692
Net: Correct pool allocation.
2020-04-05 07:01:45 -07:00
Unknown W. Brackets
8b6d2f9025
HLE: Oops, make sure we don't deadbeef mips calls.
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See #12752 .
2020-03-25 17:11:02 -07:00
Unknown W. Brackets
03cd1d5c5e
HLE: Fix some misleading logging.
2020-03-23 09:05:14 -07:00
Unknown W. Brackets
9cb74691b6
Core: Add argmask for threadhacks to prevent crash.
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Every HLEFunction should have an argmask. Some asserts for shutdown
crashes someone was seeing when calling HLE funcs from a shutdown
function.
2020-03-22 23:33:05 -07:00
Henrik Rydgård
d6ba1b7f99
More correctly handle UCS2 encoding.
2020-03-22 19:29:25 +01:00
Unknown W. Brackets
54e1afda1e
HLE: Make calling mips funcs simpler.
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This makes their return value handling, scheduling, etc. more
straight-forward.
2020-03-22 06:59:43 -07:00
Henrik Rydgård
0d2acb6d73
Merge pull request #12740 from unknownbrackets/font-minor
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Font: Prevent crash on game exit
2020-03-21 23:11:34 +01:00
Unknown W. Brackets
000a166dba
Font: Prevent crash on game exit.
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We should not try to call __KernelDirectMipsCall() on shutdown.
2020-03-21 12:36:09 -07:00
Henrik Rydgård
7d13d2e863
Merge pull request #12727 from shenweip/mipscall
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Correcting return value of some mipscalls without after action.
2020-03-21 00:47:21 +01:00
Unknown W. Brackets
d734f7ccb4
Reporting: Log SceIoChstat calls.
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Might be used to truncate save data or do other things.
2020-03-19 20:57:23 -07:00
shenweip
fc55d2b81b
Correcting return value of some mipscalls without after action.
2020-03-18 16:58:07 +08:00
Henrik Rydgård
788b8a29d6
Fix the logic around postEffectRequiresFlip so duplicateFrames doesn't require a post shader.
2020-03-17 13:10:43 +01:00
Unknown W. Brackets
916ba4edaf
Vpl: Correct allocation order when splitting block.
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More fuzz testing produced cases that were still off. This is simpler.
2020-03-16 21:17:23 -07:00
Unknown W. Brackets
6310f559f9
Merge pull request #12709 from shenweip/Font-alloc/free
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Font:alloc/free memory for font file and char bitmap.
2020-03-16 22:32:57 -04:00
Henrik Rydgård
e14bf3bcc3
Merge pull request #12714 from unknownbrackets/display-minor
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Display: Update latched fbaddr on immediate update
2020-03-16 08:23:29 +01:00
shenweip
a286c657e3
Reset the useAllocCallbacks on font init.
2020-03-16 10:54:46 +08:00
shenweip
cefecb12b7
Buildfix.
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Buildfix2.
2020-03-16 10:22:09 +08:00
Unknown W. Brackets
a6edf70aa0
Display: Update latched fbaddr on immediate update.
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This is needed for the next sceDisplayGetFramebuf() to return the right
value. This is why it didn't seem to match tests.
2020-03-15 19:13:41 -07:00
shenweip
c7db6b6466
Merge branch 'master' into Font-alloc/free
2020-03-16 08:16:50 +08:00
shenweip
ac56a8e93a
Fix states.
2020-03-16 07:54:42 +08:00
shenweip
2f088d0970
No need to manually decide pending or not for mipscalls.
2020-03-16 07:46:13 +08:00
Unknown W. Brackets
aca68d711b
Net: Stub network sign-in dialog.
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Without this, games hang. Now they act like you canceled.
2020-03-15 13:05:33 -07:00
Unknown W. Brackets
97bc0a5245
Net: Support NETCONF_CONNECT_APNET_LAST request.
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Also cleanup the dialog to handle timing like other dialogs. May fix
issues where it lingers "open" and prevents other dialogs from working.
2020-03-15 12:23:22 -07:00
Unknown W. Brackets
1fc755f267
NetAdhoc: Match init/term behavior better.
2020-03-15 11:37:12 -07:00
Unknown W. Brackets
6b453c4708
Net: Better simulate sceWlanGetEtherAddr timing.
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Also, interestingly, this does not fail if the wifi switch is off.
2020-03-15 11:37:12 -07:00
Unknown W. Brackets
dfb10f197e
Net: Handle memory allocation better.
2020-03-15 11:37:12 -07:00
Henrik Rydgård
eeff56cdbf
Merge pull request #12602 from hrydgard/frame-duplication
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Add option to improve frame pacing through duplicate frames if below 60hz.
2020-03-15 18:33:06 +01:00
Henrik Rydgård
d385096599
Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
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Should help #9736 , and fixes #12325 .
2020-03-15 17:33:16 +01:00
Unknown W. Brackets
7d36b70a8e
Kernel: Rename conflicting kernel object names.
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These are names that can often conflict with system headers in ports.
Let's just simplify by prefixing with PSP.
No actual functional/code changes, just syntax and names.
2020-03-15 08:33:40 -07:00
shenweip
3ffb20b66b
Font:alloc/free memory for font file and char bitmap.
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Following the guide of JPCSP.
2020-03-15 23:05:28 +08:00
M4xw
fe32ad88fb
Core: Add some libnx calls for Switch.
2020-03-15 07:56:38 -07:00
Henrik Rydgård
d0e2aa3a4f
Merge pull request #12702 from unknownbrackets/ppge-text
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PPGe: Use TextDrawer for save UI if available
2020-03-11 17:26:50 +01:00
Unknown W. Brackets
51b94a9c9c
Core: Quiet some warnings.
2020-03-10 22:19:59 -07:00
Unknown W. Brackets
6652fe261f
PPGe: Use TextDrawer for save UI if available.
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This should result in better spacing for non-Latin characters, and less
missing letters. Basically the same benefits as for the UI.
2020-03-10 21:30:53 -07:00
Henrik Rydgård
c9c060fcdb
Merge pull request #12692 from unknownbrackets/warnings
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Correct some error handling for OpenFile()
2020-03-09 07:47:13 +01:00
Unknown W. Brackets
ab38c387ad
Io: Correct some error handling for OpenFile().
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See #12433 .
2020-03-08 21:22:21 -07:00
Henrik Rydgård
2eaa1db046
Vulkan: Track down another one of those minor resource leaks.
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Also no need to zero, queue for delete does it already.
2020-03-09 00:48:00 +01:00
Henrik Rydgård
ec8e153962
Merge pull request #12690 from unknownbrackets/module-crash
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Module: Reinit gpu only on runtime module load
2020-03-09 00:21:37 +01:00