Commit Graph
6223 Commits
Author SHA1 Message Date
Unknown W. Brackets cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
Unknown W. Brackets 4b39e39455 Start save stating the filesystem state.
Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets b81899876f Don't leak MipsCall objects. 2012-12-28 13:55:26 -08:00
Unknown W. Brackets a8c9c31e16 Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets f5dd7f03e8 Change threadqueue and currentThread to be SceUIDs.
hmm, kind of a big change.  Tried to add some checks to be safe.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets db787d266d Require interrupt handlers to be registered.
This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets 3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets 2197d96989 Run save state operations at next Advance().
Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets abeaaa9105 Add Verify() method to quickly test states work. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets d6d3688c8c Fix a warning if loading wrong version / etc. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets 595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets d9efdf548b Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets 991243fffd Add basic DoState() to tertiary kernel objects. 2012-12-28 13:52:52 -08:00
Unknown W. Brackets a2f4c83c90 Initial state saving for kernelObjects. 2012-12-28 13:52:51 -08:00
Xele02 05a3574315 Add missing break 2012-12-28 12:00:43 +01:00
Xele02 020e4e7f13 Add code for sdk version info
Modify Encrypt file data
2012-12-28 11:42:41 +01:00
Henrik Rydgård 3fb9b62d17 Merge pull request #273 from artart78/master
Fixed the rest of the ELF issues
2012-12-27 23:24:46 -08:00
Henrik Rydgård fb8604e772 Merge pull request #274 from raven02/master
Border cosmetic fix in save/load menu + add 2 stubs in sceAtrac
2012-12-27 23:24:23 -08:00
raven02 cb2d8d5c75 Add 2 stubs in sceAtrac 2012-12-28 11:40:44 +08:00
Arthur Blot 8ed8f57a7f Hopefully fix all the ELF loading issues 2012-12-28 01:07:19 +01:00
Henrik Rydgård 3f5eae3db5 Add some options to ingame menu. Minor fixes. 2012-12-27 23:38:55 +01:00
Unknown W. Brackets fcc5bfee99 Add more atrac3 stubs to get games farther. 2012-12-26 13:36:10 -08:00
Henrik Rydgård 35f60501c1 Update a function name 2012-12-26 19:30:46 +01:00
Unknown W. Brackets ddfa56e0f2 Fix GetMemoryBlockPtr() to take both arguments. 2012-12-26 04:02:33 -08:00
Unknown W. Brackets 724640d308 Revert rescheduling in sceIoOpen().
Broke Orbit and Breakquest, maybe my tests are wrong.  Scheduling is hard.

This reverts commit f75f2748b1.
2012-12-26 02:26:17 -08:00
Unknown W. Brackets 0587104c16 No need to register now, actually.
Was using NotifyCallbackType before but that wasn't necessary
anyway, so this is cleaner/better.
2012-12-26 02:17:47 -08:00
Unknown W. Brackets be779d7f77 Actually run callbacks for async IO.
Probably needs to actually be delayed though.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets 8d946a7a3a Ensure we don't close the wrong fd in async io. 2012-12-26 01:33:43 -08:00
Unknown W. Brackets a4154dbc17 Clean up a few IO wrappers with deferred HLE. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets f75f2748b1 Tests show io open also rescheds, async or not. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets b2ef54e194 Make waiting on async IO reschedule. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets 4b9b23dfb4 Correct arguments in sceIoGetAsyncStat(). 2012-12-26 01:33:41 -08:00
Henrik Rydgård b2f29992a3 Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
Henrik Rydgård d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Unknown W. Brackets f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets 6a6db5f53a Remember to break on HLE after an ignored syscall. 2012-12-24 22:03:40 -08:00
Unknown W. Brackets dc21d5c462 Add a mechanism for HLE to trigger a debug break. 2012-12-24 21:47:54 -08:00
Unknown W. Brackets b8ae91237e Oops, missed some state in HLE to reset. 2012-12-24 21:04:28 -08:00
Unknown W. Brackets 3464fd6b00 Fix crash with unitialized var in mpeg code. 2012-12-24 11:56:51 -08:00
Unknown W. Brackets d1bae325f9 Correct mpeg lookup in sceMpegRingbufferPut(). 2012-12-24 11:46:41 -08:00
Unknown W. Brackets 7d42ca98de Fix a crash in sceMpegQueryStreamSize(). 2012-12-24 11:46:36 -08:00
Unknown W. Brackets 664db5911f Log the created mpeg handle for easier debugging. 2012-12-24 11:46:32 -08:00
Unknown W. Brackets 5e05768f55 Cleanup init/shutdown for scePsmf.
Also fix some indentation.
2012-12-24 10:49:53 -08:00
Unknown W. Brackets 4eaac857f7 Use a map of mpeg handles, cleanup init/shutdown. 2012-12-24 10:47:15 -08:00
Unknown W. Brackets c95ed4d0a6 Cleanup some logging, return values in sceMpeg. 2012-12-24 10:47:09 -08:00
Unknown W. Brackets 23db819e90 No longer need this forward decl. 2012-12-24 01:42:33 -08:00
Unknown W. Brackets d378b1c324 Deallocate properly in shutdown, not in init. 2012-12-24 01:41:15 -08:00
Unknown W. Brackets 41db5c46a5 Fix random modules not reseting on shutdown. 2012-12-23 22:52:40 -08:00
Unknown W. Brackets 036f0f3ad9 Properly clear interrupt state on shutdown. 2012-12-23 22:08:53 -08:00
Unknown W. Brackets 49d4c45670 Make sure threading state is cleared on shutdown. 2012-12-23 21:49:44 -08:00