Commit Graph
6223 Commits
Author SHA1 Message Date
ANR2ME 263c37432f Updated getResponseContentLength 2025-01-05 19:24:36 +01:00
ANR2ME aeb6c7b512 Making sure getAllResponseHeaders not to crash. 2025-01-05 19:24:34 +01:00
ANR2ME 4c0bb64163 Removing test code to set breakpoints. 2025-01-05 19:24:09 +01:00
ANR2ME b5dcc86a8e Fixes an issue where sceHttp inited states didn't get reset when changing games. 2025-01-05 19:24:09 +01:00
ANR2ME e6aa667eea Fixes some issue with sceUriParse 2025-01-05 19:24:07 +01:00
ANR2ME 07f3249af5 Implement sceNetInetInetAddr which seems to be used too by many games along with sceHttp syscalls 2025-01-05 19:22:45 +01:00
ANR2ME 0012818eb7 Implement sceHttp library 2025-01-05 19:14:15 +01:00
Henrik Rydgård 38726f6dd4 Merge pull request #19808 from Nemoumbra/adhoc-matching-cleanup
Adhoc matching cleanup
2025-01-05 09:39:00 +01:00
Henrik Rydgård 56dd10f283 Fix savestates 2025-01-05 00:00:06 +01:00
Nemoumbra aae7b187d5 Hadouken fixes: SendData funcs + sceNetAdhocMatchingGetPoolStat 2025-01-05 01:07:10 +03:00
Nemoumbra 94f4ad200b Hadooken fixes: sceNetAdhocMatchingSelectTarget, NetAdhocMatching_CancelTargetWithOpt 2025-01-05 00:46:42 +03:00
Nemoumbra 3497ccacb5 Hadooken codestyle fix + cleaned up NetAdhocMatching_Start 2025-01-05 00:08:20 +03:00
Nemoumbra f7289ff22a Simplified 2 more matching funcs 2025-01-04 23:52:31 +03:00
Nemoumbra 4f623db57a Added early returns for actOn{X}Packet funcs 2025-01-04 23:42:39 +03:00
Henrik Rydgård df63e19464 Warning fixes, Windows compat hacks 2025-01-04 20:04:39 +01:00
Henrik Rydgård f4ee69f7be Buildfixes 2025-01-04 20:04:35 +01:00
Nemoumbra 110799f09d Cleaned up broadcastHelloMessage and broadcastPingMessage 2025-01-04 21:08:31 +03:00
Nemoumbra 9f94e035a7 Added early returns for send{X}Packet funcs 2025-01-04 20:29:39 +03:00
White Blood Cell 727203e88f Move flags and other constants from InetSocket onto SceNetInet. 2025-01-04 18:03:44 +01:00
White Blood Cell 4bc79481da Translate all input parameters to socket(). 2025-01-04 18:03:44 +01:00
White Blood Cell 87de5b6385 Add header to sceNetInet and audit hleLogError calls for SetLastError. 2025-01-04 17:56:58 +01:00
Nemoumbra 9f4f0a4e6a Brace codestyle fix 2025-01-04 19:55:50 +03:00
White Blood Cell dfd4b996bf Implement sceNetInetGetpeername and sceNetInetGetsockname as per anr2mes impl and begin converting ERROR_LOGS into hleLogError + ensuring last error is set. 2025-01-04 17:55:18 +01:00
White Blood CellandAdamN ee0b0fce6c sceNetInet and sceNetResolver support.
Co-authored-by: AdamN <anr2000@gmail.com>
2025-01-04 17:28:36 +01:00
Henrik Rydgård a0f3963d76 Merge pull request #19797 from Nemoumbra/net-adhoc-split
Split out Adhoc matching from the main sceNetAdhoc file.
2025-01-04 15:27:48 +01:00
Nemoumbra 60e502c259 Restored the order of HLE module registration 2025-01-03 23:33:09 +03:00
Henrik Rydgård 083543cc14 Unrelated logging improvement 2025-01-03 21:14:22 +01:00
Nemoumbra 96f9749e2e Split out the matching code from sceNetAdhoc.cpp 2025-01-03 04:59:26 +03:00
Nemoumbra b265b3b994 Added empty sceNetAdhocMatching files 2025-01-02 16:03:37 +03:00
Nemoumbra 1a1f779ce7 Added memory tags for volatile memory 2024-12-23 21:22:55 +03:00
Henrik Rydgård e93c80db4e Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00
Henrik Rydgård 5326d87f9c Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use) 2024-12-19 15:15:43 +01:00
Henrik Rydgård c91169e702 Restore removed <algorithm> includes.
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård 4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård 3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård df6ed8cfc9 Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
Henrik Rydgård 660a1f76b8 Despam some OSD messages 2024-12-17 20:22:58 +01:00
Henrik Rydgård c073b449a1 Workaround for GE debugging in Syphon Filter. Fix some stepping misbehavior. 2024-12-17 09:43:32 +01:00
Henrik Rydgård e567a58684 Remove StdioListener 2024-12-16 12:33:58 +01:00
Henrik Rydgård 638607d29a Refactor: Make GPUCommon own the framedump "recorder". 2024-12-15 12:07:44 +01:00
Henrik Rydgård 374c2e1c14 Fix sending garbage data after chat message, this time for real 2024-12-13 22:08:26 +01:00
Henrik Rydgård 94da486da8 DebugInterface const cleanup 2024-12-12 19:04:01 +01:00
Henrik Rydgård 20a17a0e8d Reorganize DebugInterface etc a bit.
KernelThreadDebugInterface no longer has a useless copy of a MIPSDebugInterface.
2024-12-12 18:54:46 +01:00
Henrik Rydgård a858032e46 Remove obsolete accounting for time spent stepping the GE (we no longer block) 2024-12-12 18:54:46 +01:00
Henrik Rydgård 58c091598b Fix sending of random stack data along with chat messages 2024-12-12 17:47:37 +01:00
Henrik Rydgård 39ffe92e0a LR->RA rename, fixes 2024-12-12 17:47:37 +01:00
Henrik Rydgård 637d15434e Minor code cleanup. Add Goto LR button 2024-12-10 22:56:03 +01:00
Henrik Rydgård 5817f60346 Remove redundant code. Add "break after syscall" button, fix up 2024-12-10 22:43:31 +01:00
Henrik Rydgård 4befbeac7c Move the dump playback mips code to Playback.cpp. Assorted cleanup. 2024-12-10 01:27:25 +01:00
Henrik Rydgård 983ea69a57 Replay: Add some plumbing to propagate the Break status outwards 2024-12-10 01:27:25 +01:00