Commit Graph
517 Commits
Author SHA1 Message Date
Unknown W. Brackets 118050485f Show the current thread name in the log file.
This is very useful, although it kinda entwines the logging a bit
more than might be desired.
2013-03-10 22:25:03 -07:00
Unknown W. Brackets 6b7ff47617 Improve perf of __KernelExecutePendingMipsCalls().
This was using ~3% in many games with fast forward.  It was all
the RTL type lookup, so avoiding it is an easy win.
2013-03-09 14:21:21 -08:00
Unknown W. Brackets f9fc1af5c8 Improve perf of sceKernelCheckCallback().
Some games seem to call this a lot.
2013-03-09 14:11:53 -08:00
Unknown W. Brackets db52d3d43c Quick and dirty attempt to delay loadmodule. 2013-03-07 22:45:58 -08:00
Unknown W. Brackets 62ab4b7f51 More signed compare warnings. 2013-03-02 15:34:16 -08:00
Unknown W. Brackets de7ada1982 Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
Unknown W. Brackets 64c42ffaf2 Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
Unknown W. Brackets 31ada1ea07 Don't process threadsafe events from HLE.
Only from the runloop where blowing the jit cache is safe.
2013-02-22 00:40:36 -08:00
Unknown W. Brackets 2bdc9dc491 Reset llBit on thread switch.
Never actually seen ll used, though... but this way it should
work as advertized, as long as a syscall doesn't happen in between...
2013-02-20 12:09:13 -08:00
Xele02 6339c2fc9a Correct crash when texture too small loaded in memory tex viewer
Correct current thread PC in the list.
2013-02-17 21:43:44 +01:00
Unknown W. Brackets 537fbe4d7d Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
2013-02-11 01:27:08 -08:00
Unknown W. Brackets 6ca1cad28c Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all.  Cut down more than 1%.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets f552cb3370 Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets 9a5589a180 Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets fd1c686edf Move currentThread init to a better place. 2013-02-11 01:27:06 -08:00
Xele02 69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets a5ba6821b7 Only switch to a started thread if better priority. 2013-02-09 19:02:38 -08:00
Unknown W. Brackets 0ff0b3f57d Return an error for invalid priority. 2013-02-09 19:01:25 -08:00
Unknown W. Brackets 161f2d712e sceKernelRotateThreadReadyQueue(0) means current. 2013-02-09 16:04:35 -08:00
Unknown W. Brackets ddc93df61e Keep running threads at the top of the list.
There we go, this seems more right.  Switched to a std::list too.
2013-02-09 16:04:35 -08:00
Unknown W. Brackets ea112fd9a6 Start the root thread as running, properly. 2013-02-09 16:04:34 -08:00
Unknown W. Brackets b8ca8a44aa Fix completely wrong thread status switching.
Wow, kinda surprised this even worked...
But now things that use sceKernelRotateThreadReadyQueue are broken again.
2013-02-09 16:04:34 -08:00
Unknown W. Brackets 411c711dac Initial sceKernelRotateThreadReadyQueue().
Might not be right but it's closer.
Makes games that call this func much faster.
2013-02-09 16:04:34 -08:00
Sacha e79c8e032a Buildfix for Blackberry, Meego. Optimisations to Qt build. 2013-02-07 14:41:02 +10:00
Unknown W. Brackets 112c1e9e23 Automatically delete pointers when savestating. 2013-02-04 08:28:22 -08:00
Unknown W. Brackets a4032c5170 Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets 07a5dca98e Expand out some savestate code saving non-pod. 2013-02-04 08:26:59 -08:00
Unknown W. Brackets c7204797e7 Don't log idle => idle context switches. 2013-02-03 13:48:19 -08:00
Unknown W. Brackets 996eb7a648 Use the new ready queue for thread switching. 2013-02-03 13:48:18 -08:00
Unknown W. Brackets ce2e62317b Make the new queue only have ready threads. 2013-02-03 13:45:30 -08:00
Unknown W. Brackets 8725bfe411 Add a priority-indexed ready queue (not used yet.)
Also, not actually only ready threads yet.
2013-02-03 13:45:30 -08:00
raven02 24c720892c Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team 2013-02-04 03:19:55 +08:00
Unknown W. Brackets 7530a0b6fd When creating threads, etc. restore thread ready.
The old thread was sticking in the RUNNING state.
2013-02-02 19:48:23 -08:00
Unknown W. Brackets dd8002a42c Oops, still need to switch back from interrupts.
There's the real problem: don't leave the thread "running".
2013-02-02 19:14:00 -08:00
Unknown W. Brackets d1c2d5ddc4 Loading a savestate crashed with active mipscalls. 2013-02-02 18:46:23 -08:00
Unknown W. Brackets fcdaf3c9c4 Return of mipscalls should be handled by actions. 2013-02-02 18:09:00 -08:00
Unknown W. Brackets 7055788f0b Simplify argument passing for mipscalls. 2013-02-02 18:01:34 -08:00
Unknown W. Brackets 14cfb84633 Allow rescheduling in a mipscall, not a callback. 2013-02-02 17:57:44 -08:00
Unknown W. Brackets 31eeb3d50b Make sceKernelStartModule() do something.
Doesn't work right, but gets somewhere?
2013-02-02 16:22:33 -08:00
Unknown W. Brackets afccf2fc88 Buildfix. 2013-01-28 00:48:59 -08:00
Unknown W. Brackets aeadc80045 Recover from an interrupt during a callback. 2013-01-27 18:43:38 -08:00
Unknown W. Brackets dcc9f1ae5f Always check for more callbacks after running one. 2013-01-27 18:43:12 -08:00
Unknown W. Brackets 54e6a39e74 Optimize callback checking.
Since it's checked every resched, it happens a lot.
This could save as much as 1.6% of time.
2013-01-27 17:01:17 -08:00
Unknown W. Brackets 5af5eef908 Refactor thread deletion so it can be consistent. 2013-01-27 16:55:43 -08:00
Unknown W. Brackets 7f4e322266 Cut thread switching time down.
Based on profiling release Windows.

Took these funcs from taking 1.6% to 0.5% time.
2013-01-26 11:29:20 -08:00
Unknown W. Brackets a6094e25ff Get rid of waitTypeStrings and resched reason copy. 2013-01-26 11:29:20 -08:00
Unknown W. Brackets 1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
KentuckyCompass 9ce1887566 fix a bad format string in a DEBUG_LOG 2013-01-22 06:39:06 -08:00
Unknown W. Brackets 862c88d61a More warning fixes, switches and printfs, etc.
This time ones not reported by Visual Studio.
2013-01-19 18:32:37 -08:00
Unknown W. Brackets 140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00