Commit Graph

46 Commits

Author SHA1 Message Date
Henrik Rydgård f410b7e6ea Show a tiny indicator in the top left of the screen when the game is saving or loading. 2025-07-10 15:11:59 +02:00
Henrik Rydgård 09e067c6e1 Revert "Get rid of remains of support for non-square screen DPIs"
This reverts commit f206ed95eb.
2025-05-21 21:41:50 +02:00
Henrik Rydgård f206ed95eb Get rid of remains of support for non-square screen DPIs 2025-02-20 11:14:26 -06:00
Henrik Rydgård 617bef73ee Fix a runtime warning in text rendering 2024-11-21 15:48:18 +01:00
Henrik Rydgård 7e952ab795 Delete unused code, fix a comment. 2024-10-23 10:55:46 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 306c28c2cc Remove lots of now-unnecessary ".c_str()" 2024-05-24 22:53:13 +02:00
Henrik Rydgård 804f31f424 Convert MeasureString* functions to use std::string_view 2024-05-24 14:16:40 +02:00
Henrik Rydgård d39d4270e1 More std::string_view 2024-05-24 12:40:10 +02:00
Henrik Rydgård 0f94482d36 More string_view in text drawing 2024-05-24 12:40:10 +02:00
Henrik Rydgård c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård 812b1024f0 Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
Henrik Rydgård d549817245 Add missing check 2023-12-13 12:21:12 +01:00
Henrik Rydgård 2aca8fe3f9 Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
Henrik Rydgård d2e10a058e Some renaming 2023-12-12 22:15:55 +01:00
Henrik Rydgård 48d60d8613 Remove UIContext knowledge of screen tags 2023-12-10 22:21:50 +01:00
Henrik Rydgård 376db1f931 Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM. 2023-12-08 12:29:24 +01:00
Henrik Rydgård 4108dcec23 Unify CalculateTextScale 2023-07-17 12:02:32 +02:00
Henrik Rydgård 4ae3c519e2 Add assorted null checks for safety
More probably needed. Should at least hopefully fix the leaderboard crash reported in #17631

Will try to do something more systematic later.
2023-07-10 19:27:07 +02:00
Henrik Rydgård 0bf0a4a1ef UIContext: Add an easy way to draw drop shadows under rectangular things 2023-07-08 18:25:00 +02:00
Henrik Rydgård 8b431b39ba Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård 0f52954eae Minor log cleanups 2023-01-30 14:38:05 +01:00
Henrik Rydgård 91cca1c980 Improve scissor rect clipping. Affected D3D11 validation when maximizing/minimizing. 2023-01-24 16:48:13 +01:00
Henrik Rydgård a5747d53b3 Fix some report spam 2023-01-02 22:23:50 +01:00
Unknown W. Brackets 68fb7a477d UI: Fix tiny reverse dependency. 2022-12-27 15:18:35 -08:00
Henrik Rydgård ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
Henrik Rydgård f269137c78 Revert "Vulkan: Create depth/stencil buffers on demand"
This reverts commit be37de106c.
2022-10-13 22:39:47 +02:00
Henrik Rydgård be37de106c Vulkan: Create depth/stencil buffers on demand 2022-10-09 20:28:32 +02:00
Henrik Rydgård 0b9d6f9cb0 Log the screen tag when logging scissor errors. 2022-09-16 10:32:09 +02:00
Unknown W. Brackets da53ab8ef9 UI: Validate UI scissor inside bounds. 2022-08-28 09:01:35 -07:00
Henrik Rydgård 2178567ba0 UWP: Fix loading the default theme.
Hopefully takes care of #15496

See also #15464
2022-04-24 14:12:15 +02:00
iota97 53fe6940df Allow to change atlas per theme 2022-04-01 09:59:40 +02:00
Henrik Rydgård ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Unknown W. Brackets 0d4af49590 UI: Clarify error message.
Include both files, even if the platform only uses one of the two.
2021-12-11 09:01:15 -08:00
Henrik Rydgård d4237fd542 Split the atlas into three, well two, but two different cases for the fonts.
Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00
Unknown W. Brackets eb81d5b30b UI: Support a second texture for just fonts.
Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
Unknown W. Brackets d2ff66a660 UI: Clear textures on Begin.
On GLES, saw a texture bound to slot 1 when UI started to draw after an
emu frame, which caused a crash because there was no sampler.  Let's just
explicitly flush.
2021-10-12 20:34:43 -07:00
Henrik Rydgård 59b2604c14 Consistent sampler modes in UI to make Mali happy 2021-10-08 22:20:57 +02:00
Henrik Rydgård 944d2c3aa1 Set texture clamp mode for UI drawing. Fixes #14977, hopefully without breaking anything else.. 2021-10-08 00:22:50 +02:00
iota97 003a34ccf5 Increase few column width for long translation, make control binding a bit taller 2021-09-28 18:02:37 +02:00
Henrik Rydgård 5e501fa9fc Fix minor rendering glitch in PPSSPP's menus on iOS 2021-01-31 15:49:52 +01:00
Henrik Rydgård 02a771c049 Add texture to flat shaded test. 2021-01-17 13:44:57 +01:00
Henrik Rydgård a30b521257 Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
The adreno test tests for the bug mentioned in #13910.
Very clear repro on Adreno 630, Pocophone F1.

The flat shading test is an untested attempt at a repro of

(will test that tomomorrow).
2021-01-17 13:29:36 +01:00
Henrik Rydgård 8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00