Commit Graph
151 Commits
Author SHA1 Message Date
Henrik Rydgård 234c1f05b8 Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL. 2023-05-23 08:54:41 +02:00
Henrik Rydgård 0b9dfac844 Make sure VKRRenderThreadTask isn't copied. 2023-05-23 08:54:41 +02:00
Henrik Rydgård cf9a628a2e AndroidContentURI: Move code from the header to cpp. Some assorted cleanup, add a unit test for Download paths 2023-05-16 16:08:51 +02:00
Henrik Rydgård 885415949e Vulkan: Fix ordering of debug labels, fixing a new validation error. 2023-04-01 23:29:30 +02:00
Henrik Rydgård b3e6b81e43 Implement delayed depth readbacks for Vulkan only 2023-02-07 23:13:36 +01:00
Henrik Rydgård 937975000b Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
Henrik Rydgård 31df6bf0fe Move some code around, get rid of some unnecessary fences 2023-02-05 00:35:30 +01:00
Henrik Rydgård 7b5def9ff6 Use VMA to manage readback memory 2023-02-04 23:52:38 +01:00
Henrik Rydgård a67604d003 Tighten up shader compilation logging 2023-02-01 11:42:25 +01:00
Henrik Rydgård 6a290d7999 Measure pipeline compilation time since scheduling, to judge parallelism 2023-02-01 11:15:33 +01:00
Henrik Rydgård 26884150d7 Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
Unknown W. Brackets 9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Henrik Rydgård a8939f456a Remove dead code, validation fix in GE debugger
See #16490
2022-12-04 00:49:48 +01:00
Henrik Rydgård d554085388 Implement copy operation properly for the multisampled case 2022-12-02 15:25:02 +01:00
Henrik Rydgård 5610734d40 Assert improvement 2022-12-02 00:30:06 +01:00
Henrik Rydgård 8a3e92aa38 Not pretty, but with this, you can switch MSAA level at runtime. 2022-12-01 23:41:31 +01:00
Henrik Rydgård e3679df6cf Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
Henrik Rydgård 4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård 06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård 31af24a230 Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager 2022-11-27 10:22:37 +01:00
Henrik Rydgård 90f67e91f5 Avoid drawing with failed-to-create pipelines 2022-11-08 00:21:08 +01:00
Henrik Rydgård b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Henrik Rydgård 7742fbdeb6 Switch RenderPassType to be a "proper" bitfield enum. 2022-11-05 22:06:53 +01:00
Unknown W. Brackets 0bc2bb9efb Vulkan: Log additional queue command. 2022-10-29 09:05:14 -07:00
Henrik Rydgård 96a5c52037 Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
Henrik Rydgård 6d9008dab5 Fix validation issue with clears, remove redundant code 2022-10-27 11:05:59 +02:00
Henrik Rydgård 31fd928a5c Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
Henrik Rydgård cd203291ba Fix rendering in non-stereo mode 2022-10-27 11:05:59 +02:00
Henrik Rydgård 8413473fa4 Fix more cases, GTA works now. 2022-10-27 11:05:59 +02:00
Henrik Rydgård 0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård d3804ec2e5 Misc multiview hackery 2022-10-27 11:05:58 +02:00
Unknown W. Brackets a42064eb48 Vulkan: Correct some enum switch warnings.
Nice to log debug annotations anyway.
2022-10-18 21:52:38 -07:00
Henrik RydgårdandGitHub eb18a87eee Merge pull request #16186 from lvonasek/feature_openxr_vulkan
OpenXR - Initial work to support multiple render APIs
2022-10-17 14:47:47 +02:00
Henrik Rydgård f269137c78 Revert "Vulkan: Create depth/stencil buffers on demand"
This reverts commit be37de106c.
2022-10-13 22:39:47 +02:00
Henrik Rydgård 4d1da5859c Add simple way to add debug annotation in the middle of the command stream. Vulkan-only. 2022-10-13 22:39:44 +02:00
Lubos ade606bc3c OpenXR - Hookup VR API into Vulkan 2022-10-12 16:21:54 +02:00
Henrik RydgårdandGitHub 8b2e7d6e2f Merge pull request #16200 from unknownbrackets/vulkan-depth
Vulkan: Fix initial depth copy w/o existing depth
2022-10-11 06:45:21 +02:00
Unknown W. Brackets 26fd063cd1 Vulkan: Fix initial depth copy w/o existing depth. 2022-10-10 19:14:34 -07:00
Henrik Rydgård 32699da6df Vulkan (trivial): Fix numDraws stat when merging render passes. Shorten a name. 2022-10-10 10:06:30 +02:00
Henrik Rydgård be37de106c Vulkan: Create depth/stencil buffers on demand 2022-10-09 20:28:32 +02:00
Henrik RydgårdandGitHub b7f79dd8b2 Merge pull request #16153 from hrydgard/gpu-profiler-fixes
GPU profiler fixes
2022-10-03 12:57:55 +02:00
Henrik Rydgård ba78854759 Improve Vulkan profiler (show framebuffer tag for render passes) 2022-10-03 11:54:17 +02:00
lainon fec708489a Correct cleaning string and remove unused vars 2022-09-30 12:26:30 +03:00
Henrik Rydgård ca5c69d3dd Vulkan: Better debug names for RENDER passes. 2022-09-27 23:41:09 +02:00
Unknown W. BracketsandGitHub e6db0bef2d Merge pull request #16099 from hrydgard/vulkan-dont-always-alloc-depth
Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
2022-09-25 08:05:50 -07:00
Henrik Rydgård 70c5ca62e6 Remove debug log. Add some new debug log though, unrelated to this PR, for fb clut + fb texture. Plus a couple asserts. 2022-09-25 09:56:39 +02:00
Henrik Rydgård 753fd13494 Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
Pretty small impact, but good to do.

An interesting extension of this would upconvert framebuffers in the
FramebufferManager to have a depth buffer the first time depth is used on them,
but this doesn't do that yet.
2022-09-24 23:21:48 +02:00
Henrik Rydgård 9f3dfe7ebe Vulkan: Don't compile pipeline variants that don't make sense given their flags.
Ran into this with cache files from previous version of my change.

Also bumping the shader cache ID again to avoid this in other ways, but
good to be robust here.
2022-09-24 22:39:22 +02:00