Henrik Rydgård
33b87578c5
Revive old alignment utility functions, give them better names.
2025-09-03 20:48:51 +02:00
Henrik Rydgård
6f76c579fc
Delete dead code, more std::string_view
2025-09-01 00:15:23 +02:00
Henrik Rydgård
5751e202a5
Remove redundant .c_str()
2025-08-31 13:37:43 +02:00
Henrik Rydgård
2cf0ffea73
Allow choosing the frame presentation mode in detail in Vulkan mode
2025-08-21 01:01:16 +02:00
Henrik Rydgård
c0b7ecc686
Refactor: Unify the Vulkan init info logic
2025-08-21 01:01:16 +02:00
Henrik Rydgård
5e05a6d0ac
Get rid of some more backward Common/Core dependencies
2025-08-06 00:16:35 +02:00
Henrik Rydgård
9137eedb7b
Windows/Vulkan: Correctly handle minimizing and restoring the window
...
We can't create a swapchain in this case but we still want emulation to
keep running. So we ditch the last renderpass in VulkanQueueRunner but
run all the rest (if PauseWhenMinimized isn't set).
Now works without any validation errors or hangs.
2025-07-18 20:01:48 +02:00
Henrik Rydgård
6cfea96e58
Remove D3D9 support, to make future changes easier
2025-06-10 15:07:16 +02:00
Henrik Rydgård
4cc5b230ce
The ritual bump of the shader cache version
2025-06-05 11:01:25 +02:00
Henrik Rydgård
a36d3cf18d
Logging improvements / despam
2025-05-21 21:42:08 +02:00
Henrik Rydgård
7792e01545
Vulkan: RenderCompleteSemaphores are now per swapchain image, instead of per-buffered-frame.
2025-05-20 11:39:08 +02:00
Henrik Rydgård
536cb483d9
Move swapchain image data responsibility to RenderManager, part 1
2025-05-20 08:42:37 +02:00
Henrik Rydgård
7efd604c25
Improve the MGS Acid 2 hack to fix the oil spill crash
...
Not really proud of this, but takes care of #20306 for now.
2025-05-16 19:22:37 +02:00
Henrik Rydgård
ceef65fe67
Wait for pipelines to finish creating before proceeding with boot.
2025-05-15 12:26:03 +02:00
Henrik Rydgård
751e4fad2e
Move more of GPU init to the loader thread. Some log cleanup.
2025-05-15 11:43:37 +02:00
Henrik Rydgård
e2bfc48886
Sanity checks in Vulkan backend, PSPDialog
2025-05-14 00:39:00 +02:00
Henrik Rydgård
dbe6ec80a0
Fix some bad "for (auto x : y)" usage
2025-04-29 16:46:14 +02:00
Henrik Rydgård
bddd3c2a30
Minor stuff
2025-04-17 18:45:55 +02:00
Henrik Rydgård
2e0ca023ae
Build warning fixes
2025-04-17 11:05:52 +02:00
Henrik Rydgård
f36173e17f
Vulkan: Remove mac specific hack for specifying host coherent memory - we need this everywhere.
2025-04-16 08:42:07 +02:00
Henrik Rydgård
50b604e010
Log fixes
2025-04-15 14:29:40 +02:00
Henrik Rydgård
ece55b531d
Enable Vulkan again on certain Motorola devices, from a certain driver version.
...
See #17825
2025-04-13 16:11:05 +02:00
Henrik Rydgård
6eefe8c982
Vulkan init: Slight logging reduction
2025-04-13 15:21:29 +02:00
Henrik Rydgård
3e4b187004
Blacklist Vulkan from some old Mac intel GPUs, where it blackscreens
2025-04-11 10:33:07 +02:00
Henrik Rydgård
73cdbe204e
Fix Star Ocean with MSAA enabled: don't use the blit optimization, can't blit to multisampled images.
2025-04-10 21:33:05 +02:00
Henrik Rydgård
67dfbfe97e
Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers)
2025-04-10 18:56:05 +02:00
Henrik Rydgård
670ff21529
Make the Vulkan init flags a proper enum class
2025-04-10 18:16:05 +02:00
Henrik Rydgård
b32c0b461a
Very minor VulkanImage optimization
2025-03-30 11:22:19 +02:00
Henrik Rydgård
85304d58a8
Warning fixes
2025-03-27 14:45:42 +01:00
Henrik Rydgård
fed476bc94
Fix rare deadlock in Vulkan shader compilation.
...
Hopefully won't introduce new problems..
2025-03-05 13:34:45 +01:00
oltolm
02e767866a
fix compiler warnings
2025-02-22 14:15:15 +01:00
Henrik Rydgård
948c38a034
Some more minor fixes
2025-02-04 10:24:55 -06:00
Henrik Rydgård
6e0cafccb9
Request Vulkan 1.4 if available.
2025-01-17 14:27:08 +01:00
Nukem
d3aeff861e
libretro: Restore Vulkan MSAA video option
2025-01-10 16:13:16 -05:00
Luboš V. and GitHub
d1f8b78bbb
OpenXR - Remove non-functional Vulkan implementation ( #19766 )
...
* OpenXR - Remove non-functional Vulkan implementation
* Forgotten to commit
2024-12-26 10:05:18 +01:00
Henrik Rydgård
58adb379ea
GE debugger improvements
2024-12-20 20:31:58 +01:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
...
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
4dd3621fa0
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Henrik Rydgård
c608184cdd
ImGeDebugger: Add support to inspect depth and stencil buffers too, including hover values
2024-12-16 21:06:09 +01:00
Henrik Rydgård
111d0c872d
Global rename of FBChannel to Aspect, also make it a class enum
2024-12-15 22:24:05 +01:00
Henrik Rydgård
27122a9e64
Work on previews
2024-12-10 22:09:51 +01:00
Henrik Rydgård
b2a8b4168b
Core: Minor changes to stepping (and some log changes)
2024-12-10 01:06:19 +01:00
Katharine Chui
49553bcf8d
Simplify MacOS AMD GPU workaround
...
Based on https://github.com/KhronosGroup/MoltenVK/issues/960 ,
expand MacOS AMD GPU workaround to all dGPU and instead of
changing usage, just append VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
2024-12-09 14:22:56 +01:00
Katharine Chui
286580a6a0
Switch to VMA_MEMORY_USAGE_CPU_ONLY on MacOS AMD
...
The ideal allocation would be VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
like in 1.12.3, but vma picked an index that's actually not mappable
VMA_MEMORY_USAGE_GPU_TO_CPU selects VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
which seems to hurt performance
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
selection with VMA_MEMORY_USAGE_CPU_ONLY would suffice for the
workaround, and get better performance
2024-12-09 12:32:31 +01:00
Katharine Chui
93009a3178
Work around metal buffer bug on MacOS + AMD GPU
...
With VMA_MEMORY_USAGE_CPU_TO_GPU buffers, metal buffer appears 0
filled in metal trace during vkCmdCopyBufferToImage triggered
MTLBlitCommandEncoder instance method.
Allocate VMA_MEMORY_USAGE_GPU_TO_CPU instead on MacOS + AMD GPU
2024-12-08 22:13:33 +01:00
Henrik Rydgård
e94defbb15
Get the CORE_RUNNING_GE coreState working!
2024-12-01 22:49:18 +01:00
Henrik Rydgård
e4adc112ff
ImDebugger: Add a basic texture browser
2024-11-29 19:30:38 +01:00
Henrik Rydgård
27a60517af
Fix broken check for intel macs (for auto-disabling Vulkan)
2024-11-27 15:23:50 +01:00
Henrik Rydgård
6763c13f88
ImGui: Finish implementing pipeline switching for all backends
2024-11-27 01:19:05 +01:00
Henrik Rydgård
09779e0f44
ImGui drawing: Allow varying the pipeline when binding textures
2024-11-26 19:59:09 +01:00