Commit Graph
51 Commits
Author SHA1 Message Date
Henrik Rydgård 7e961817b2 Implement a simple event profiler view. 2022-09-24 00:06:22 +02:00
Henrik Rydgård ef7c8844f8 Greatly simplify the thread synchronization. 2022-09-23 19:40:50 +02:00
Henrik Rydgård 7bef90297c Best practices layer warning: Don't pass in unused clear values. (probably zero impact, heh). 2022-09-23 13:54:14 +02:00
Henrik Rydgård ac4ca592c3 Handle depth buffer write-after-write hazards in the queue runner 2022-09-23 13:47:11 +02:00
Henrik Rydgård 11b807828f Fix for render pass merge 2022-09-22 10:22:29 +02:00
Henrik Rydgård 8e30a7ccfc Vulkan: Don't have renderpasses store/load depth buffers when we don't use them 2022-09-22 10:06:05 +02:00
Henrik Rydgård f6cb6c7695 Submit main command buffer before acquire. Fix sync bug. 2022-09-20 17:52:48 +02:00
Henrik Rydgård fff080202f When taking screenshots, make sure that the readback command happens on the right cmdbuf. 2022-09-20 17:48:19 +02:00
Henrik Rydgård b190c33cc7 Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition. 2022-09-20 17:05:53 +02:00
Henrik Rydgård d0016add37 Start moving stuff out to VulkanFrameData.cpp 2022-09-19 18:14:41 +02:00
Henrik Rydgård fc84f25818 Quick GE debugger stepping fix, after the recent vulkan swapchain acquire change 2022-09-18 12:10:23 +02:00
Henrik Rydgård 9d9f2c539e Finish the switch to late acquire, moving the swapchain responsibility to the queue runner. 2022-09-17 08:43:13 +02:00
Henrik Rydgård a369252a29 RunSteps cleanup 2022-09-17 01:41:26 +02:00
Henrik Rydgård 415a795b11 Move back buffer rendering to a separate "present" command buffer 2022-09-17 01:11:41 +02:00
Henrik Rydgård 242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
Henrik Rydgård eadb144cc4 Show render pass types in GPU profiler 2022-09-16 19:19:42 +02:00
Henrik Rydgård ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Henrik Rydgård 58a7f0cf21 Assorted cleanup 2022-09-08 01:26:01 +02:00
Henrik Rydgård caff2ea573 Correct merging of render passes. However, we have lifetime issues. 2022-09-08 00:38:32 +02:00
Henrik Rydgård 7ab7440475 Also create renderpass variants on demand 2022-09-08 00:38:32 +02:00
Henrik Rydgård 80ca822bf2 Create framebuffer variants on demand 2022-09-08 00:38:28 +02:00
Henrik Rydgård e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Henrik Rydgård d3309dd8e9 Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging) 2022-09-03 23:08:02 +02:00
Henrik Rydgård c06cf8efaa Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård 9097fdaae6 Shrink VkRenderData from 88 to 64 bytes. 2022-09-01 14:21:34 +02:00
Henrik Rydgård 24d674d2bc Shrink the TransitionRequest struct, use TinySet 2022-09-01 10:59:27 +02:00
Henrik Rydgård 670c31e746 Add support for reading depth buffers to the PackFramebufferSync function.
Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).

Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Henrik Rydgård 34ed960a72 Use better pattern for enum switches 2022-08-28 23:57:01 +02:00
Henrik Rydgård b447092742 Some Vulkan renderpass load/store optimizations. 2022-08-28 23:16:48 +02:00
Unknown W. Brackets a6804c96bd GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Henrik Rydgård acb84f0648 Rename Vulkan attachment operation variables. Prep for supporting specifying store op. 2022-06-11 13:22:40 +02:00
Unknown W. Brackets 6c08a7a121 Vulkan: Fix depth transition barrier. 2022-05-01 15:16:50 -07:00
Henrik Rydgård f54aa53a8b Combine barriers before blits/copies 2022-05-01 11:54:47 +02:00
Henrik Rydgård 9d0eaff48a Convert some barriers to use the new barrier framework. 2022-05-01 11:34:29 +02:00
Henrik Rydgård 370b1dd38b Combine renderpass "pretransitions" for barriers. 2022-05-01 10:20:11 +02:00
Unknown W. Brackets ffbd9bbe98 Global: Fix some int/size_t conversion warnings. 2022-03-13 12:03:48 -07:00
Henrik Rydgård 45308a16c0 Vulkan is strict about scissor rect, so let's clamp centrally.
Better than spreading the logic all over.

Fixes #15207
2021-12-08 22:38:01 +01:00
Henrik Rydgård a2f9f68565 Vulkan: More scissor dimension checks. See #15207 2021-12-07 21:46:10 +01:00
Unknown W. Brackets 212669d2bc Vulkan: Cleanup pipeline var shadowing. 2021-12-02 17:57:40 -08:00
Henrik Rydgård 29f54befbd Comment improvement, restore accidental deletion 2021-11-21 21:34:05 +01:00
Henrik Rydgård dda425b068 Vulkan: Add a single background thread for pipeline creation
Add proper waits for compile-done

Don't rely on non-standard struct initialization of classes

Attempt to drain the pipeline compile queue before destroying the PipelineManager.

Vulkan: Bump the cache version for testing
2021-11-21 18:36:00 +01:00
Henrik Rydgård 62f4875e24 VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00
Bram Verweij a31cbe42d2 Rename namespace to PPSSPP_VK, remove indentation 2021-08-21 12:39:15 +02:00
Bram Verweij cc00a4132d Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so 2021-08-20 11:22:57 +02:00
Henrik Rydgård 6a5522b185 thin3d: Add a way to query the current render target for debugging. 2020-12-13 00:20:13 +01:00
Henrik Rydgård 032890803e Need to take renderArea into account when merging render passes.
Fixes #13664
2020-11-26 23:29:59 +01:00
Henrik Rydgård 332bb7feeb VK: Whenever safely possible, shrink the render area.
We just set the render area to the union of the scissor rects used in a pass.

Might help some games on some mobile hardware, a little bit.

Possibly #13464?
2020-10-11 23:23:25 +02:00
Henrik Rydgård 9d78ba93e0 Bugfix 2020-10-11 11:17:43 +02:00
Henrik Rydgård 692048fb8b VK: Separate layout transitions from renderpasses again.
According to sage advice from themaister, this is just unnecessary overengineering.

Having them separate reduces the size of the renderpass key - we might be able to just
change that to an array lookup again. Will also make it easier to in the future add
depth-less render passes.
2020-10-11 11:06:54 +02:00
Henrik Rydgård 940611fe65 Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00