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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-14 18:19:36 +01:00
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36,819 Commits 85 Branches 131 Tags
drawengine-reduce-buffer-binds
Commit Graph
62 Commits
Author SHA1 Message Date
Henrik Rydgard 5ee3b534ed More D3D11 improvements 2017-02-10 10:26:18 +01:00
Henrik Rydgard aba669c3e6 D3D11: Cube now visible 2017-02-10 00:30:42 +01:00
Henrik Rydgard 6b193e7434 Break on D3D11 validation errors in _DEBUG mode 2017-02-10 00:01:34 +01:00
Henrik Rydgard 41fecc8c16 More D3D11 basics. Only dynamic constant buffers left, then it should display the UI. 2017-02-07 19:45:09 +01:00
Henrik Rydgard abc80ae770 Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet. 2017-02-07 11:44:44 +01:00
Henrik Rydgard ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård 8bcb5f01eb Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204 2017-01-03 23:39:57 +08:00
Henrik Rydgård 674937a520 Extend some enums with potentially useful values 2016-12-27 11:59:12 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård 9658c8dd5c Basic D3D11 context setup code 2016-12-25 11:37:26 +01:00
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