Unknown W. Brackets
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c31e01771e
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TexCache: Respect color order in DXT3/5.
Hardware is still doing DXT1 style colors in this scenario.
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2018-11-04 09:36:39 -08:00 |
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Unknown W. Brackets
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11ab4e8634
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TexCache: Mix DXT colors using 2/3 not 3/8.
Hardware draws using 2/3. Adding this way matches rounding, too.
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2018-11-04 09:36:39 -08:00 |
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Unknown W. Brackets
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35a1d8a1ef
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TexCache: Decode DXT1 zero alpha as black.
Hardware tests show this is how it decodes, which is more like standard
DXT1 decoding.
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2018-11-04 08:09:56 -08:00 |
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Unknown W. Brackets
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38eb9d12d0
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TexCache: Don't swizzle DXT1 colors.
Hardware tests show that this shouldn't happen. May be important for
color tests, etc.
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2018-11-04 08:09:13 -08:00 |
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Henrik Rydgård
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22c066515e
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Merge pull request #11425 from xebra/refactor_spline_bezier
[Refactoring] Improve spline/bezier.
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2018-11-04 17:04:29 +01:00 |
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Henrik Rydgård
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6eb4c141a6
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Merge pull request #11510 from unknownbrackets/scissor
GLES: Correct invalid scissor handling
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2018-11-02 11:09:05 +01:00 |
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Unknown W. Brackets
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29b5581416
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GLES: Correct invalid scissor handling.
Also improves Direct3D 9. See #11444.
Per hardware tests, we should correctly not draw in this case.
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2018-10-28 15:56:02 -07:00 |
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Henrik Rydgård
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c6c22a03fd
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Address feedback, thanks!
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2018-10-28 16:48:46 +01:00 |
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Henrik Rydgård
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c074d3c61f
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Improve sanity checks for framebuffer readbacks
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2018-10-28 14:30:39 +01:00 |
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Unknown W. Brackets
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ca5adcda71
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GPU: Reduce log noise while stepping.
We redisplay the framebuf over and over, which is annoying when you have
debug logging on and are trying to read the log.
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2018-10-07 14:40:10 -07:00 |
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xebra
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46d30d02cf
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[spline/bezier]minor fix
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2018-10-07 23:54:32 +09:00 |
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xebra
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eca9386c05
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[spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer.
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2018-10-07 23:54:31 +09:00 |
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xebra
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5f07213c25
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[spline/bezier]minor fix
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2018-10-07 23:54:30 +09:00 |
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xebra
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5f9022ae14
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[spline/bezier]minor fix
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2018-10-07 23:54:29 +09:00 |
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xebra
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ef53195ae8
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
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xebra
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10afcf2dbb
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[spline/bezier]Improve basic spline/bezier structures.
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2018-10-07 23:54:26 +09:00 |
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xebra
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41823f8780
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[spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing.
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2018-10-07 23:54:23 +09:00 |
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xebra
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89786b943d
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[spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders.
Add changing the quality of HW tessellation.
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2018-10-07 23:54:22 +09:00 |
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xebra
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d98fa06b5f
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[spline/bezier]Fix to build for Android(clang).
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2018-10-07 23:54:21 +09:00 |
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xebra
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019e276798
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[spline/bezier]Modify ControlPoints and fix VertexPreview.
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2018-10-07 23:54:20 +09:00 |
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xebra
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1c604d5b60
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[spline/bezier]Put the control points stuffs all in one structure.
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2018-10-07 23:54:19 +09:00 |
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xebra
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66833513c0
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[spline/bezier]Modify the weights cache variables to a template variable.
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2018-10-07 23:54:18 +09:00 |
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xebra
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c4a8d80b61
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[spline/bezier]Put the output buffers all in one structure.
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2018-10-07 23:54:17 +09:00 |
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xebra
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a241058d7b
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[spline/bezier]Improve TemplateParameterDispatcher class macro to a real class.
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2018-10-07 23:54:16 +09:00 |
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xebra
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98ddefbd5a
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[spline/bezier]Extract an if-check in the hot loops to the template parameter.
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2018-10-07 23:54:15 +09:00 |
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xebra
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453e274fbe
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[spline/bezier]Fix around vertex type flags.
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2018-10-07 23:54:11 +09:00 |
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xebra
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d4a667397c
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[spline/bezier]Improve shader uniforms a bit.
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2018-10-07 23:54:10 +09:00 |
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xebra
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3d07bca010
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[spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
# Conflicts:
# GPU/Directx9/VertexShaderGeneratorDX9.cpp
# GPU/GLES/VertexShaderGeneratorGLES.cpp
# GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
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2018-10-07 23:54:07 +09:00 |
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xebra
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a48a5b32f0
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[spline/bezier]Unify hardware tessellation of bezier and spline.
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2018-10-07 23:54:06 +09:00 |
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xebra
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3c0fb44f2e
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[spline/bezier]Improve hwtess to use cached weights.
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2018-10-07 23:54:05 +09:00 |
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xebra
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e5976f588b
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[spline/bezier]Unify software tessellation of bezier and spline.
# Conflicts:
# GPU/Common/SplineCommon.cpp
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2018-10-07 23:54:03 +09:00 |
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xebra
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0cb63318bc
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[spline/bezier]Fix to build for GE debugger.
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2018-10-07 23:54:00 +09:00 |
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xebra
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7d45078202
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[spline/bezier]minor cleanup
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2018-10-07 23:54:00 +09:00 |
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xebra
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24123e6268
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[spline/bezier]Fix about quality.
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2018-10-07 23:53:59 +09:00 |
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xebra
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da1176f2b3
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[spline/bezier]Improve template parameter dispatch method.
# Conflicts:
# GPU/Common/SplineCommon.h
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2018-10-07 23:53:58 +09:00 |
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xebra
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f7ac70858d
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[spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more)
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2018-10-07 23:53:57 +09:00 |
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xebra
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b11f9e6acf
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[spline/bezier]Fix normal generation flag and some minor stuffs.
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2018-10-07 23:53:56 +09:00 |
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xebra
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ca4e246680
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[spline/bezier]Improve tessellator more generic.
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2018-10-07 23:53:55 +09:00 |
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xebra
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07888d7027
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[spline/bezier]Improve bezier tesselator more.
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2018-10-07 23:53:54 +09:00 |
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xebra
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f12d796665
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[spline/bezier]minor cleanup
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2018-10-07 23:53:53 +09:00 |
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xebra
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30691535dc
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[spline/bezier]Fix bezier texcoord generation.
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2018-10-07 23:53:52 +09:00 |
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xebra
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4c6098d801
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[spline/bezier]Improve bezier tessellator more.
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2018-10-07 23:53:51 +09:00 |
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xebra
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068cc37b2f
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[spline/bezier]Improve bezier tessellator.
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2018-10-07 23:53:51 +09:00 |
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xebra
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1e84a62e96
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[spline/bezier]Implement weights cache system.
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2018-10-07 23:53:50 +09:00 |
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xebra
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15b409a698
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[spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning.
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2018-10-07 23:53:49 +09:00 |
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xebra
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0c9680446e
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[spline/bezier]minor fix
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2018-10-07 23:53:48 +09:00 |
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xebra
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1b9af84270
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[spline/bezier]minor fix
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2018-10-07 23:53:47 +09:00 |
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xebra
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2a3210ac05
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[spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning.
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2018-10-07 23:53:46 +09:00 |
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xebra
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3aeb3201b9
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[spline/bezier]Improve bezier weights calculation.
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2018-10-07 23:53:45 +09:00 |
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xebra
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a340390996
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[spline/bezier]Move bezier patch loops into the function and pre-convert control-points.
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2018-10-07 23:53:44 +09:00 |
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