18 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 5fbd134a7d Android: Show the game on a second display, with the controls on the phone
A presentation display (HDMI or USB-C video out, some wireless displays,
or the simulated ones in Developer options) gets a Presentation with a
SurfaceView, whose surface becomes a Game output, when the backend is
Vulkan. Otherwise Android keeps mirroring.

The surface mustn't be touched after surfaceDestroyed returns, so the
output is removed with the new Native_RemoveOutputAndWait(), which
returns once the render thread has let go of it (or right away if the
graphics are down). The UI drawn on an output now leaves out the main
swapchain's pre-rotation, as the game already did.

"In menus on %1" gets the device name from Settings.Global.DEVICE_NAME.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 22:31:07 +02:00
Henrik RydgårdandClaude Opus 5.5 09e9c0176b Fix the scissor clamp for 90 and 270 degree pre-rotation
With 270 degree pre-rotation, the rotated y runs along the physical
height, but was clamped to the physical width, so scissors on the left
of the screen moved. This was #15773, which got that pre-rotation
disabled. The 90 degree case had the bounds swapped too, but only too
loose there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:59:06 +02:00
Henrik Rydgård 1c0740c4b9 SDL: Simplify graphics context fallback 2026-08-03 14:54:49 +02:00
Henrik Rydgård 054a10d46b Fix imgui being upside down on some backends.
Fixes #21761
2026-06-01 10:53:41 +02:00
Henrik Rydgård 6f0a16a4a4 Fix Y flip 2026-05-18 14:14:25 +02:00
Henrik Rydgård 85de7fdc50 Add new flag that will simplify the GL path 2026-05-14 22:20:35 +02:00
Henrik Rydgård a183420a87 Orientation-specific defaults 2025-11-05 21:46:38 +01:00
Henrik Rydgård 67010ff2af Split the display layout config between landscape and portrait orientations 2025-11-05 12:49:51 +01:00
Henrik Rydgård 09e067c6e1 Revert "Get rid of remains of support for non-square screen DPIs"
This reverts commit f206ed95eb.
2025-05-21 21:41:50 +02:00
Henrik Rydgård 1a1483478a Fix live resizing, implement setting on all platforms. 2025-02-20 17:14:59 -06:00
Henrik Rydgård 91360fee9b Have Native_UpdateScreenScale use the new g_display.Recalculate() 2025-02-20 15:47:02 -06:00
Henrik Rydgård 0acd2aa517 DPI: Remove g_display.dpi 2025-02-20 15:47:02 -06:00
Henrik Rydgård f206ed95eb Get rid of remains of support for non-square screen DPIs 2025-02-20 11:14:26 -06:00
Henrik Rydgård d37c04079d Change the 2D matrix generation to query the coordinate convention from the draw context 2024-11-04 23:14:23 +01:00
Unknown W. Brackets 38bbd4b8a7 Common: Fix printf format warning. 2023-03-02 06:21:24 +00:00
Henrik Rydgård 3aa0a9e17b Fix blackscreen, better debug print of display parameters 2023-02-27 15:21:58 +01:00
Henrik Rydgård 8b431b39ba Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00