Henrik Rydgård
eb10247d77
Skip showing regular notifications that don't have messages
2025-01-20 17:48:16 +01:00
Henrik Rydgård
df6ed8cfc9
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
Henrik Rydgård
6a375b0ddc
TextureReplacer: Load the ini, even if just saving.
2024-12-13 13:49:09 +01:00
Henrik Rydgård
ec19c47b89
Add special texture hashing mode solving the Tag Force problem.
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Don't want to build some complicated rule-based thing until we have more
use cases, so this is quite specialized.
See #19714
2024-12-10 19:24:20 +01:00
Henrik Rydgård
61d2459e94
Minor code cleanup
2024-12-10 19:24:02 +01:00
Henrik Rydgård
7f13bc1a34
Add new log category for texture replacements
2024-12-01 14:17:01 +01:00
Henrik Rydgård
b195061a45
Add texture cache stats to ImDebugger
2024-12-01 13:57:07 +01:00
Henrik Rydgård
c9df030703
TextureReplacer: Improve ini file loading error reporting
2024-11-30 13:52:08 +01:00
Henrik Rydgård
e4c0ed7078
TextureReplacement: Call CloseFile as early as possible when loading textures.
2024-11-30 11:56:27 +01:00
Henrik Rydgård
7cc59dcda1
Savedata multiload: Do a directory listing so we can filter missing directories faster.
2024-11-30 02:44:01 +01:00
Henrik Rydgård
a545d3074f
Do some renaming, dedupe some strings (old commit resurrected), add an assert
2024-10-22 22:28:06 +02:00
Henrik Rydgård
6797a24199
Texture saving: Try to limp along if memory allocation of buffer memory fails
2024-10-10 16:01:00 +02:00
Henrik Rydgård
9b8f18298a
Translation fixes, etc
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Thanks @TotalCaesar659
2024-09-27 10:15:52 +02:00
Herman Semenov and Henrik Rydgård
192650f551
[Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-18 11:10:10 +02:00
Henrik Rydgård and GitHub
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
6575ba5487
Make screenshot notifications clickable (on platforms where it's possible)
2024-04-10 13:21:23 +02:00
Herman Semenov
b57dab2812
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
768520dd0e
Separate out the checks for save vs replace textures more, fixing some issues
2024-01-23 01:07:31 +01:00
Henrik Rydgård
c6c0d0bf42
Android memstick folder moves: Do recursive moves if in the same device. Drastically faster.
2024-01-22 16:26:29 +01:00
Henrik Rydgård
6ae9d42516
Preparations for reworking the memstick folder move functionality
2024-01-22 15:56:07 +01:00
Henrik Rydgård
d45f95e304
Limit to Windows to fix linker error
2024-01-18 16:08:23 +01:00
Henrik Rydgård
daa9fab32a
Don't try to replace textures if there's just an empty TEXTURES/{GAMEID} folder.
2023-12-29 19:06:43 +01:00
Henrik Rydgård
3ffcf267cb
Allow replacing mip levels of a texture even without a ini file. Probably niche.
2023-12-29 19:06:20 +01:00
Henrik Rydgård
80c6dbfdfe
Minor: bugfix in texreplacer, darker alpha chessboard in texture viewer
2023-12-28 19:46:36 +01:00
Henrik Rydgård
3895cfff74
Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs.
2023-12-28 13:36:03 +01:00
Henrik Rydgård
faef4aae2c
Add a comment on how to fix the actual bug.
2023-12-25 17:39:28 +01:00
Henrik Rydgård
c2963c7941
Fix issue where "Texture replacement pack activated" wasn't displayed without an ini
2023-12-25 13:25:28 +01:00
Henrik Rydgård
126d70cf9d
Improve handling of texture packs without .ini files (not recommended, but exists)
2023-12-25 13:25:28 +01:00
Henrik Rydgård
849000a958
Texture replacer: Break out two functions from LoadIniValues
2023-12-25 13:25:27 +01:00
Henrik Rydgård
877324c978
Add comment about swizzling to the texture replacer hash
2023-12-07 11:01:51 +01:00
Henrik Rydgård
7f67a10543
Texture replacement: Prioritize ini file lines over files in the "root".
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This reverts back to the old behavior, as mentioned in #18465
2023-12-03 00:18:39 +01:00
Henrik Rydgård
d07c3c5148
Fix main-thread stalls due to decimate during replacement texture loading
2023-10-03 12:17:43 +02:00
Henrik Rydgård
6799e8a67b
Add a little reminder that saving new textures is on, if they are.
2023-09-07 13:57:52 +02:00
Henrik Rydgård
42b0ccd07d
Revert some unnecessary log changes from #18001
2023-08-29 23:13:45 +02:00
Henrik Rydgård
af1a1c5182
Improve logging of bad filenames
2023-08-29 10:45:00 +02:00
Henrik Rydgård
412c4547cd
textures.ini loader logging improvement
2023-08-28 16:34:58 +02:00
Henrik Rydgård
ace217008a
In D3D11, force block compressed textures to have dimensions divisible by 4
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Fixes #17745 (crash when loading certain texture packs in D3D11)
This is an old unfortunate limitation. Only applies to the top mip
level, which makes it obvious that it's kinda unnecessary for the
hardware and indeed, Vulkan and OpenGL don't have this limitation.
2023-07-20 19:44:00 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård and GitHub
dc96374eb2
Merge pull request #17380 from hrydgard/replacement-find-files
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Pre-scan the root of texture packs for hash-named files.
2023-05-02 21:40:05 +02:00
Henrik Rydgård
ee7e8d7c06
Add a unit test, fix listing zip directories
2023-05-02 11:35:45 +02:00
Henrik Rydgård
bdd0eeb7c3
Avoid double texture cache load.
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Texture packs are loaded from NotifyConfigChanged which is called
anyway.
Fixes #17381
2023-05-01 23:52:39 +02:00
Henrik Rydgård
d10fae7274
Scan the root of loaded texture packs to find all the hash-named files.
2023-05-01 23:23:37 +02:00
Henrik Rydgård
ef5abac1d3
Fix an oversight when saving replacement textures on scoped storage
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We ended up not properly mangling the filename when changing extensions
if the file URI is an Android content URI.
Fixes #17320
2023-04-22 00:05:07 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
ba705dcabd
Fix typo
2023-03-28 15:44:35 +02:00
Henrik Rydgård
55e9d9a3eb
Code cleanup
2023-03-28 11:18:45 +02:00
Henrik Rydgård
1fbabed7ff
Simplify the semantics, makes more sense now.
2023-03-27 22:09:10 +02:00
Henrik Rydgård
4e41233bb7
Replacement: Save textures even if already replaced, if the png is missing.
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Fixes #17182
Not exactly sure what behavior we really want, but I think this one is
OK, and at least more similar to the old one. Now we save
already-replaced textures if the named replacement texture is missing, and there
isn't already a hash-named one in new or the "root".
2023-03-27 15:43:18 +02:00