171 Commits
Author SHA1 Message Date
Luboš V.andGitHub d1f8b78bbb OpenXR - Remove non-functional Vulkan implementation (#19766)
* OpenXR - Remove non-functional Vulkan implementation

* Forgotten to commit
2024-12-26 10:05:18 +01:00
Lubos abeeeb1cbf OpenXR - Sonic rivals rendering fix 2024-08-27 08:22:58 +02:00
Lubos f56f696386 OpenXR - Cleanup 2024-08-08 12:35:45 +02:00
Lubos 3154a5fac1 OpenXR - VR camera features on any platform 2024-08-07 09:25:12 +02:00
Lubos 3a6bf77f6b OpenXR - Texts review 2024-08-05 12:45:42 +02:00
Lubos 0f313e1d13 OpenXR - Make camera pitch value floating-point 2024-07-22 15:55:06 +02:00
Lubos b7eefbc3f0 OpenXR - Camera type fixed 2024-07-22 14:38:43 +02:00
Lubos b70c2cfd10 OpenXR - Anti-flickering rendering flow added 2024-07-22 13:33:03 +02:00
Henrik RydgårdandGitHub 320a1cfc8f Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Nabile Rahmani 273f4cce31 Refresh rate: don't programmatically set configuration, detect VR instead 2024-07-14 04:47:26 +02:00
Lubos 6894f581ab OpenXR - Add FBO supersampling 2024-07-13 22:39:00 +02:00
Nabile Rahmani 7af15c73bc [Feature] Option to override the display refresh rate
This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.

It defaults to 60 Hz, and is located in Dev tools.

Games using variable timesteps benefit from higher refresh rates.

Closes #19319
2024-07-13 15:04:20 +02:00
Lubos 15af767e25 OpenXR - SBS support prepared 2024-06-24 17:26:38 +02:00
Lubos ffca688f99 OpenXR - Remove multiview 2024-06-24 17:00:56 +02:00
Lubos 226956b49f OpenXR - Remove foveation 2024-06-24 16:42:19 +02:00
Lubos 7b089effa0 OpenXR - Use single VR projection matrix 2024-06-03 18:29:06 +02:00
Lubos e76a5b1d3d OpenXR - Gran Turismo projection hack 2024-05-10 19:40:13 +02:00
Lubos 39966730e9 OpenXR - Fix projection matrix 2024-05-10 19:12:38 +02:00
Lubos 7f127e3567 Revert "OpenXR - Projection matrix on Quest 3 fixed"
This reverts commit 4d61896403.
2024-05-08 21:57:31 +02:00
Luboš VandGitHub 5cb7b7a686 OpenXR - Support for Meta Horizon OS 2024-04-29 07:46:48 +02:00
Henrik RydgårdandGitHub 3bebd2101a Revert "OpenXR - One APK for Android and standalone VR" 2024-04-03 10:57:02 +02:00
Lubos 63307aec2e OpenXR - One APK for Android and standalone VR 2024-03-21 12:29:22 +01:00
Lubos 4d61896403 OpenXR - Projection matrix on Quest 3 fixed 2023-11-21 23:07:58 +01:00
Henrik Rydgård 1a5d5452fe Batch axis events to the VR code 2023-09-29 11:10:32 +02:00
Henrik Rydgård 80a99a67d9 Control: Change internal interfaces to batch-process input axis updates
These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.

Linux buildfix
2023-08-31 11:55:53 +02:00
Lubos 9fdd9645de OpenXR - Enable 6DoF in cinema mode 2023-07-21 17:22:36 +02:00
Lubos dd00dfefab OpenXR - Enhancements of cinema-style screen 2023-07-12 19:33:29 +02:00
Lubos 6e10f20f8b OpenXR - Tony Hawk mirroring hack better 2023-07-02 20:29:59 +02:00
Lubos 880168ee3c OpenXR - Fix render glitches caused by wrong mirroring 2023-06-27 18:54:38 +02:00
Lubos 4642e0a66f OpenXR - Add passthrough option (Quest only) 2023-06-17 16:33:21 +02:00
Henrik Rydgård 75dd31894c Followup to #17471: Fix Lubos' VR sky clearing hack 2023-06-04 10:18:52 +02:00
Henrik RydgårdandGitHub 2675d6ea43 Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård 84da0327d6 GLQueueRunner: Make DrawIndexed parameters more consistent. 2023-05-23 17:49:11 +02:00
Henrik Rydgård 47931deda7 Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
Henrik Rydgård e4a729d371 Remove unnecessary zero-initialization of GLRRenderCommand structs 2023-05-23 08:53:48 +02:00
Henrik Rydgård c7caefe6d8 Have Draw and DrawIndexed share command and struct. Will make the next change easier. 2023-05-10 10:40:33 +02:00
Henrik Rydgård d5e0299b0b GLR: Share union struct between Draw/DrawIndex 2023-05-10 10:32:13 +02:00
Henrik Rydgård cd33b79ae7 Fix an issue where stray KEY_UP events could confuse the control mapper into setting empty events
This had some not-so-good consequences, like inability to map anything
in VR, and sometimes empty MultiMappings would result that we could end
up asserting on before the previous commit.
2023-05-05 23:00:01 +02:00
Lubos de462f481f OpenXR - Disable stereo in Motorstorm 2023-04-01 19:48:53 +02:00
Lubos b59a0728f6 OpenXR - Stereo separation only when enabled 2023-04-01 19:10:18 +02:00
Lubos e7bbe322cd OpenXR - Stereoscopy math better 2023-04-01 18:58:46 +02:00
Lubos 5addc77258 OpenXR - Invalid operation removed 2023-04-01 18:05:18 +02:00
Henrik Rydgård 38f4cc4cc9 Make reverse mapping lookup work for the simple PSP buttons. 2023-03-31 11:05:29 +02:00
Henrik Rydgård 416c09034b Minor header cleanup 2023-03-29 12:03:03 +02:00
Henrik Rydgård d00809ae53 Rename KeyDef to InputMapping and give it responsibility for Axis encoding 2023-03-29 11:59:31 +02:00
Henrik Rydgård 534896d2ab ControlMapper: Allow overriding PSP button event handling through a callback. 2023-03-28 00:23:18 +02:00
Lubos 61eaae37f7 OpenXR - Camera mode offset 2023-03-23 19:42:08 +01:00
Lubos 983f8176dd OpenXR - Enable user to switch between topdown and fps camera 2023-03-12 14:41:17 +01:00
Lubos 4fcc69242e OpenXR - Foveation implemented (Quest only) 2023-03-09 20:42:49 +01:00
Lubos 61b0513046 OpenXR - Platform flags for extensions refactored 2023-03-09 17:54:34 +01:00