220 Commits
Author SHA1 Message Date
Luboš V.andGitHub d1f8b78bbb OpenXR - Remove non-functional Vulkan implementation (#19766)
* OpenXR - Remove non-functional Vulkan implementation

* Forgotten to commit
2024-12-26 10:05:18 +01:00
Henrik Rydgård 4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård b2a8b4168b Core: Minor changes to stepping (and some log changes) 2024-12-10 01:06:19 +01:00
Henrik Rydgård e94defbb15 Get the CORE_RUNNING_GE coreState working! 2024-12-01 22:49:18 +01:00
Henrik Rydgård 59a56d66c7 Add a "reason" argument to sleep_ms().
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.

This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00
Henrik Rydgård 7d24fca4e2 Crashfix when switching buffered/non-buffered with the game running 2024-10-25 12:00:28 +02:00
Henrik Rydgård 3a4b27b086 Fix some more presentation issues 2024-10-22 12:29:32 +02:00
Henrik Rydgård 99f7946471 Vulkan GraphicsPipeline: Fix an old and likely very rare race condition. 2024-10-22 11:02:26 +02:00
Henrik Rydgård 4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård 144b3a8a98 Vulkan validation error cleanups 2024-07-28 08:08:48 -06:00
Henrik RydgårdandGitHub e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 87ead3f492 Fix bad framebuffer bind in Parappa The Rapper 2024-05-29 12:23:54 +02:00
Henrik Rydgård 47f12dfeec Make linking to MoltenVK work 2024-05-23 09:41:00 +02:00
Henrik Rydgård 3802d4ee16 Try to resolve another race condition. Improve an assert. 2024-02-03 10:54:16 +01:00
Henrik Rydgård 86ea5665f0 Show some more Vulkan extensions in sysinfo 2024-02-01 17:08:54 +01:00
Henrik Rydgård c7ed87b352 Assorted paranoia and improved checks 2024-01-31 10:22:03 +01:00
Henrik Rydgård 25a1e6aa14 Some renaming, add a bunch of sanity debug-asserts 2024-01-30 11:14:21 +01:00
Henrik Rydgård ea180e54c9 Fix some "double-binds" of the backbuffer.
These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård ee62ffdb02 Audit our use of condition variables, fix some minor issues 2024-01-29 11:09:08 +01:00
Henrik Rydgård 22e91c98db More asserts 2024-01-24 11:36:25 +01:00
Henrik Rydgård 39cf5b5c30 Add more asserts to check the state of the render manager 2024-01-24 09:46:55 +01:00
Henrik Rydgård 0d2e5c32ab More sanity checks 2024-01-24 00:50:32 +01:00
Henrik Rydgård d260cd0498 Some sanity checks. 2024-01-24 00:23:08 +01:00
Henrik Rydgård 622aeaab6d Hopefully robustify some logic in EmuScreen enough 2024-01-24 00:06:01 +01:00
Henrik Rydgård d502929cb2 Minor cleanup 2024-01-22 11:19:09 +01:00
Henrik Rydgård 0bf7a98aff Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming. 2024-01-22 11:06:50 +01:00
Henrik Rydgård 0e708367b5 Remove compileBlocked_ flag 2024-01-22 10:52:01 +01:00
Henrik Rydgård 6b5a4e3ba9 VulkanRenderManager: Move and rename some stuff to make the next change clearer 2024-01-22 10:50:07 +01:00
Henrik Rydgård 74f5be02a1 GameInfo: Try to reduce the locking a bit. 2024-01-18 22:52:56 +01:00
Henrik Rydgård ce2163eb93 Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops 2024-01-17 21:41:04 +01:00
Henrik Rydgård cbb4236cd8 Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
Henrik Rydgård 2b6bb46a98 Vulkan: Minor descriptor write optimization, add some debug asserts 2024-01-17 11:08:16 +01:00
Henrik Rydgård 7b738edfc9 Try to eliminate another shutdown deadlock (drain shader compile queue)
See #18705
2024-01-15 23:36:47 +01:00
Henrik Rydgård c1a7235767 Fix another shutdown race condition in the Vulkan backend 2024-01-15 17:06:00 +01:00
Henrik Rydgård d0faf250b5 Remove unused async compute pipeline creation 2024-01-15 12:38:59 +01:00
Henrik Rydgård 56c797e7f6 Fix possible hangs in ManagedTexture destruction. Change a thread name. 2024-01-15 10:47:16 +01:00
Henrik Rydgård 52d05aaa27 GPU profiling: Count how many descriptors we manage to deduplicate. 2024-01-12 11:31:06 +01:00
Henrik Rydgård b4fe03de8b Better solution, still pretty much optimal. 2024-01-10 18:14:59 +01:00
Henrik Rydgård 6de05f13f1 More barrier batching 2023-12-30 10:41:59 +01:00
Henrik Rydgård 484fbeb4cb Add end-of-init barrier 2023-12-30 10:41:59 +01:00
Henrik Rydgård 28189dc738 Vulkan render queue runner: Count commands in debug builds, like the GL backend. 2023-12-20 15:26:41 +01:00
Henrik Rydgård ac93419331 Merge the 1.16.6 branch into master
Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård 6357b95ff5 Better version. 2023-10-12 23:33:54 +02:00
Henrik Rydgård f301035ba0 Step 1 2023-10-12 23:28:44 +02:00
Henrik Rydgård a507563708 Remove the exit-game sync again.
It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
2023-10-12 10:14:19 +02:00
Henrik Rydgård 2c751d39f8 Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00
Henrik Rydgård d60c9a015f Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:49:33 +02:00
Henrik Rydgård f769b2c8a3 Remove unused functionality from descpool 2023-10-11 12:29:57 +02:00
Henrik Rydgård 0ad2827e14 Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:27:39 +02:00
Henrik Rydgård 183d49329a Allow writing directly into the packed descriptor buffer, saving a memcpy. 2023-10-11 11:02:17 +02:00