Henrik Rydgård
926a9eaf83
Merge pull request #21123 from MMaZaHaKa/master
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fix proAdhocServer multiinstance bug
2026-01-19 11:30:46 +01:00
MMaZaHaKa
9f4a092060
fix typo [skip ci]
2026-01-18 23:40:13 +02:00
Henrik Rydgård
d8713c5f3a
sysparam logging improvement
2026-01-18 00:13:10 +01:00
MMaZaHaKa
aa350b3082
upd proAdhoc
2026-01-16 06:17:03 +02:00
Henrik Rydgård
3f3b353350
Merge pull request #21092 from white-axe/libretro-vfs
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Use the libretro VFS interface in libretro builds
2026-01-10 16:36:01 +01:00
Henrik Rydgård
11c63738ae
Implement the "Auto load savestate" display from #21082
2026-01-09 12:27:37 +01:00
Henrik Rydgård
f1f931551a
Add a "Savestate slot count" setting.
2026-01-09 12:20:39 +01:00
Henrik Rydgård
884d3c46d5
Rework listing of savestates - a single scan operation instead of lots of File::Exists and ModTime calls.
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Needed to improve scalability on Android for when we increase the number
of states.
2026-01-09 11:17:21 +01:00
Henrik Rydgård
2959ad214c
Fix the internal savestate API to better reflect how it actually works
2026-01-09 10:29:37 +01:00
Henrik Rydgård
e6e82c9ad3
Add java-side prefix filtering for ContentUri directory listing
2026-01-09 10:12:15 +01:00
Henrik Rydgård
e33ff46ffd
Extract the rewind code from SaveState.cpp, to make it more managable.
2026-01-08 22:22:46 +01:00
Henrik Rydgård
a591fbff38
Move two more error codes to the enum
2026-01-08 22:02:08 +01:00
刘皓
fde7821b77
Merge branch 'master' into libretro-vfs
2026-01-08 11:59:20 -05:00
刘皓
51e3eb69af
Remove all calls to zip_close() from Core/Util/GameManager.cpp
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The zip file will be closed automatically when the `ZipContainer` goes
out of scope, or when `.close()` is called on the `ZipContainer`.
2026-01-08 11:49:05 -05:00
Henrik Rydgård
77b9a6e2e8
Prepare for adjustable save state slot count by making the Win32 menu dynamic
2026-01-08 16:07:48 +01:00
Henrik Rydgård
b64d7b217f
Add a --root= command line argument to override what host0: is mounted to.
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Fixes #20191
2026-01-06 20:41:35 +01:00
Henrik Rydgård
38ebb9d729
Set a few defaults automatically as a proof-of-concept (to reduce duplication)
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See #18888
2026-01-05 19:03:43 +01:00
Henrik Rydgård
ccb7eee91d
Logging fix.
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Fixes #21102
2026-01-05 16:25:04 +01:00
Henrik Rydgård
a5f877f760
Merge pull request #21099 from fp64/vfpu-sincos-fix
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Fix vfpu_sin/vfpu_cos bug
2026-01-03 12:15:53 +01:00
fp64
ac22c45526
Fix vfpu_sin/vfpu_cos bug
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Was looking over VFPU stuff, and noticed this.
Presumably, on x86 the code was already doing exactly this, but still, ouch.
Did retest the code on all relevant (|x|>2^32) available inputs, all matches (except NaN payloads, as usual, but that is unrelated).
2026-01-03 07:15:42 +02:00
刘皓
295ac0e9f6
Merge branch 'master' into libretro-vfs
2026-01-02 12:58:27 -05:00
Henrik Rydgård
64461329e7
More minor fixes and cleanups
2026-01-02 14:20:20 +01:00
Henrik Rydgård
3efbcb600f
Increase default exit-save-confirmation delay to 300s (5 min)
2026-01-01 20:59:36 +01:00
Henrik Rydgård
d9ba20ce99
Add sanity checks in GPU::PerformMemoryCopy and GPU::PerformMemorySet
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Part of #21055
2026-01-01 14:43:14 +01:00
Henrik Rydgård
8631e77db2
Delete some outdated profiler integrations
2026-01-01 13:55:30 +01:00
Henrik Rydgård
6c324c6782
Minor cleanup
2026-01-01 13:47:19 +01:00
刘皓
5716cbd41d
Use the libretro VFS interface in libretro builds
2026-01-01 00:24:01 -05:00
Henrik Rydgård
5f7a937466
Rename ValidSize to ClampValidSizeAt
2025-12-30 20:31:07 +01:00
Henrik Rydgård
fb521408c7
Avoid calling IsValidRange with zero length
2025-12-30 20:31:07 +01:00
Henrik Rydgård
4ef11c8262
Memory::Memset: Ignore addresses if size == 0
2025-12-30 20:31:07 +01:00
Henrik Rydgård
f5a211884b
Minor cleanups, comments
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Comments and warnings
2025-12-30 20:31:06 +01:00
Henrik Rydgård
c932c632a6
Add some sanity checks in SimpleAudioDec to avoid crashes
2025-12-30 20:31:06 +01:00
Henrik Rydgård
2d39a88253
Some game config button cleanup on pause screen
2025-12-25 13:32:38 +01:00
Henrik Rydgård
18a67b82d2
Do the same with KeyInputFlags. Fix minor UI misalignments
2025-12-19 13:41:58 +01:00
Henrik Rydgård
0c4563c253
Throw in a check for the additional issue commented in #21073
2025-12-15 23:43:17 +01:00
Henrik Rydgård
ed6ec0517b
Fix #21073 , plus an additional OOB read
2025-12-15 23:35:07 +01:00
Henrik Rydgård
9caec3ec2d
Fix #21065 - add checks in __KernelLoadModule to avoid buffer overflows
2025-12-15 23:35:07 +01:00
Henrik Rydgård
69af603df9
Fix #21064 by removing manual memory management from ParamSFO.
2025-12-15 23:35:07 +01:00
Henrik Rydgård
1ea93e2913
Small refactor of text rect measurement. Add move/resize icons
2025-11-27 11:50:22 +01:00
Henrik Rydgård
ed25b5e991
Add convenient UI on the pause screen for changing/locking the screen orientation
2025-11-26 11:14:37 +01:00
Henrik Rydgård
7a8a642aed
Convert the pause button to a normal customizable touch screen button
2025-11-25 15:47:05 +01:00
Henrik Rydgård
b8fced5b41
Path code cleanup, move some UI code ( #21037 )
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* Move a bunch of path logic into Core/Util/PathUtil.cpp/h
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* Move GameImageView out from SaveDataScreen
* More cleanup, add a translation string
2025-11-25 00:44:24 +01:00
Henrik Rydgård
3116eba395
More UI work ( #21035 )
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* Improve a couple of on-screen buttons (menu, fastforward)
* Fix the new continue button, oops
* Add some missing translations
* Split a translation string to make portrait look better
* More GameScreen redesign
* Don't accidentally go into game-specific mode
* Fix layout issue with popupscreens, fix context menu positioning
* One more icon
2025-11-24 20:33:13 +01:00
Henrik Rydgård
b71ee0ba89
Fix some bugs around game-specific config load/save ( #21033 )
2025-11-24 14:05:23 +01:00
Henrik Rydgård
0cab218877
Rework InstallZipScreen to work in portrait
2025-11-23 21:24:29 +01:00
Henrik Rydgård
7853881210
GPU header cleanup: Avoid including GPUCommon.h in some places
2025-11-23 20:37:37 +01:00
Henrik Rydgård
049d6ecd0c
Fix oversight causing wrong initialization of button visibility
2025-11-23 20:03:54 +01:00
Henrik Rydgård
e172cc1060
Correct resetting some touch control parameters.
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Fixes #20993
2025-11-22 16:41:12 +01:00
Wes Copeland
7a98df5297
Achievements: support rc_client_set_host
2025-11-16 17:54:56 -05:00
Henrik Rydgård
defd21cc90
Android: Rework UI insets handling ( #21007 )
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* During game load, place the loading screen where the game will appear
* Android: Merge NativeActivity into PpssppActivity
* Rework window insets handling on Android
* Main screen: Display the path on its own line in portrait mode
* Make the "Fullscreen" setting on Android separate between portrait and landscape
2025-11-16 10:43:58 +01:00