From ff4db2a8ddaa06a5df2fad3151f0ffd263350111 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 11 Jan 2015 13:13:03 -0800 Subject: [PATCH] Log any change to 48 kHz audio on the psp side. --- Core/HLE/__sceAudio.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/Core/HLE/__sceAudio.cpp b/Core/HLE/__sceAudio.cpp index 672a7f7b18..0eb5852833 100644 --- a/Core/HLE/__sceAudio.cpp +++ b/Core/HLE/__sceAudio.cpp @@ -27,10 +27,11 @@ #include #endif -#include "Core/CoreTiming.h" -#include "Core/MemMap.h" -#include "Core/Host.h" #include "Core/Config.h" +#include "Core/CoreTiming.h" +#include "Core/Host.h" +#include "Core/MemMap.h" +#include "Core/Reporting.h" #include "Core/HLE/__sceAudio.h" #include "Core/HLE/sceAudio.h" #include "Core/HLE/sceKernel.h" @@ -344,7 +345,11 @@ void __AudioWakeThreads(AudioChannel &chan, int result) { } void __AudioSetOutputFrequency(int freq) { - WARN_LOG(SCEAUDIO, "Switching audio frequency to %i", freq); + if (freq != 44100) { + WARN_LOG_REPORT(SCEAUDIO, "Switching audio frequency to %i", freq); + } else { + DEBUG_LOG(SCEAUDIO, "Switching audio frequency to %i", freq); + } mixFrequency = freq; }