Merge branch 'master' into TemporaryHackishBranch

# Conflicts:
#	UI/GameSettingsScreen.cpp
This commit is contained in:
LunaMoo committed 2019-05-11 23:49:21 +02:00
commit ff33984ff3
46 files changed
+249 -94

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+4 -3
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@@ -24,6 +24,7 @@
#include "Common/CommonWindows.h"
#include "Common/KeyMap.h"
#include "Common/OSVersion.h"
#include "ppsspp_config.h"
#include <Windowsx.h>
#include <shellapi.h>
@@ -48,7 +49,7 @@
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Windows/InputBox.h"
#include "Windows/InputDevice.h"
#if !defined(_M_ARM64) && !defined(_M_ARM)
#if PPSSPP_API(ANY_GL)
#include "Windows/GPU/WindowsGLContext.h"
#include "Windows/GEDebugger/GEDebugger.h"
#endif
@@ -555,7 +556,7 @@ namespace MainWindow
DialogManager::AddDlg(disasmWindow[0]);
disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
#if !defined(_M_ARM64) && !defined(_M_ARM)
#if PPSSPP_API(ANY_GL)
geDebuggerWindow = new CGEDebugger(MainWindow::GetHInstance(), MainWindow::GetHWND());
DialogManager::AddDlg(geDebuggerWindow);
#endif
@@ -569,7 +570,7 @@ namespace MainWindow
delete disasmWindow[0];
disasmWindow[0] = 0;
#if !defined(_M_ARM64) && !defined(_M_ARM)
#if PPSSPP_API(ANY_GL)
DialogManager::RemoveDlg(geDebuggerWindow);
if (geDebuggerWindow)
delete geDebuggerWindow;