Revert "Android: Fix Vulkan immersive startup."

This reverts commit 5a5483ca93.
This commit is contained in:
Henrik Rydgård committed 2018-11-23 09:51:16 +01:00
1 parent d6b8d9bfe5
commit fedc72eff5
2 files changed
+1 -9

No files matched your search

+1 -4
View File
@@ -133,7 +133,6 @@ static UI::Theme ui_theme;
ScreenManager *screenManager;
std::string config_filename;
bool g_graphicsIniting;
bool g_graphicsInited;
// Really need to clean this mess of globals up... but instead I add more :P
@@ -754,7 +753,6 @@ static void UIThemeInit() {
void RenderOverlays(UIContext *dc, void *userdata);
bool NativeInitGraphics(GraphicsContext *graphicsContext) {
g_graphicsIniting = true;
ILOG("NativeInitGraphics");
_assert_msg_(G3D, graphicsContext, "No graphics context!");
@@ -831,7 +829,6 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
gpu->DeviceRestore();
g_graphicsInited = true;
g_graphicsIniting = false;
ILOG("NativeInitGraphics completed");
return true;
}
@@ -1253,7 +1250,7 @@ void NativeMessageReceived(const char *message, const char *value) {
void NativeResized() {
// NativeResized can come from any thread so we just set a flag, then process it later.
if (g_graphicsInited || g_graphicsIniting) {
if (g_graphicsInited) {
resized = true;
} else {
ILOG("NativeResized ignored, not initialized");