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Windows: Refactor console positioning, moving the code out of EmuThread.cpp
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commit
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@@ -594,6 +594,21 @@ void System_Notify(SystemNotification notification) {
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case SystemNotification::APP_SWITCH_MODE_CHANGED:
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case SystemNotification::UI_STATE_CHANGED:
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break;
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case SystemNotification::CONFIG_LOADED:
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{
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// This is too early to move the console into position - hasn't been allocated yet.
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break;
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}
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case SystemNotification::BEFORE_CONFIG_SAVE_ON_EXIT:
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{
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RECT rc{};
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const HWND console = GetConsoleWindow();
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if (console && GetWindowRect(console, &rc) && !IsIconic(console)) {
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g_Config.iConsoleWindowX = rc.left;
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g_Config.iConsoleWindowY = rc.top;
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}
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break;
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}
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}
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}
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@@ -1088,6 +1103,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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// if it's not loaded here first.
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g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
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g_Config.Load(configFilename.c_str(), controlsConfigFilename.c_str());
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System_Notify(SystemNotification::CONFIG_LOADED);
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bool debugLogLevel = false;
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@@ -1170,6 +1186,12 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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// - It should be possible to log to a file without showing the console.
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g_logManager.GetConsoleListener()->Init(showLog, 150, 120);
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// Move the console into position.
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const HWND console = GetConsoleWindow();
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if (console && g_Config.iConsoleWindowX != -1 && g_Config.iConsoleWindowY != -1) {
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SetWindowPos(console, NULL, g_Config.iConsoleWindowX, g_Config.iConsoleWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
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}
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if (debugLogLevel) {
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g_logManager.SetAllLogLevels(LogLevel::LDEBUG);
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}
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