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Windows: Refactor console positioning, moving the code out of EmuThread.cpp
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@@ -575,6 +575,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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// Note that if we don't have storage permission here, loading the config will
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// fail and it will be set to the default. Later, we load again when we get permission.
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g_Config.Load();
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System_Notify(SystemNotification::CONFIG_LOADED);
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#endif
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const char *fileToLog = nullptr;
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@@ -1708,6 +1709,8 @@ void NativeShutdown() {
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g_screenManager = nullptr;
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}
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System_Notify(SystemNotification::BEFORE_CONFIG_SAVE_ON_EXIT);
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g_Config.Save("NativeShutdown");
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g_i18nrepo.LogMissingKeys();
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