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More Vulkan validation fixes
NVIDIA no longer uses nVidia capitalization.
This commit is contained in:
committed by
Henrik Rydgård
parent
6f2a6e2e6a
commit
fdd0d7acb4
@@ -73,8 +73,6 @@ VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugReportObje
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}
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message << "[" << pLayerPrefix << "] " << ObjTypeToString(objType) << " Code " << msgCode << " : " << pMsg << "\n";
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if (msgCode == 2) // Useless perf warning ("Vertex attribute at location X not consumed by vertex shader")
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return false;
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if (msgCode == 64) // Another useless perf warning that will be seen less and less as we optimize - vkCmdClearAttachments() issued on command buffer object 0x00000195296C6D40 prior to any Draw Cmds. It is recommended you use RenderPass LOAD_OP_CLEAR on Attachments prior to any Draw.
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return false;
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if (msgCode == 5)
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