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Make LocalFileLoader essentially private.
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@@ -247,7 +247,7 @@ public:
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return;
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std::string filename = gamePath_;
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std::unique_ptr<FileLoader> fileLoader(new LocalFileLoader(filename));
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std::unique_ptr<FileLoader> fileLoader(ConstructFileLoader(filename));
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info_->path = gamePath_;
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info_->fileType = Identify_File(fileLoader.get());
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// Fallback title
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