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GE Debugger: Centralize current fb tex fetch code.
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@@ -364,6 +364,10 @@ D3DFORMAT TextureCacheDX9::GetDestFormat(GETextureFormat format, GEPaletteFormat
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bool TextureCacheDX9::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) {
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SetTexture();
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if (!nextTexture_) {
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return GetCurrentFramebufferTextureDebug(buffer);
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}
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ApplyTexture();
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LPDIRECT3DBASETEXTURE9 baseTex;
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