Set debug names for more framebuffers and textures

This commit is contained in:
Henrik Rydgård committed 2020-08-09 09:36:54 +02:00
1 parent 2f5de1987e
commit fbf6008a03
11 files changed
+29 -14

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@@ -139,7 +139,7 @@ void HttpImageFileView::Draw(UIContext &dc) {
}
if (!textureData_.empty()) {
texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT);
texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT, false, "store_icon");
if (!texture_)
textureFailed_ = true;
textureData_.clear();