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Set debug names for more framebuffers and textures
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@@ -139,7 +139,7 @@ void HttpImageFileView::Draw(UIContext &dc) {
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}
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if (!textureData_.empty()) {
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texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT);
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texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT, false, "store_icon");
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if (!texture_)
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textureFailed_ = true;
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textureData_.clear();
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