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Set debug names for more framebuffers and textures
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@@ -789,7 +789,7 @@ void GameInfoCache::SetupTexture(std::shared_ptr<GameInfo> &info, Draw::DrawCont
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using namespace Draw;
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if (tex.data.size()) {
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if (!tex.texture) {
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tex.texture = CreateTextureFromFileData(thin3d, (const uint8_t *)tex.data.data(), (int)tex.data.size(), ImageFileType::DETECT);
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tex.texture = CreateTextureFromFileData(thin3d, (const uint8_t *)tex.data.data(), (int)tex.data.size(), ImageFileType::DETECT, false, info->GetTitle().c_str());
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if (tex.texture) {
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tex.timeLoaded = time_now_d();
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} else {
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