Set debug names for more framebuffers and textures

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Henrik Rydgård committed 2020-08-09 09:36:54 +02:00
1 parent 2f5de1987e
commit fbf6008a03
11 files changed
+29 -14

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@@ -789,7 +789,7 @@ void GameInfoCache::SetupTexture(std::shared_ptr<GameInfo> &info, Draw::DrawCont
using namespace Draw;
if (tex.data.size()) {
if (!tex.texture) {
tex.texture = CreateTextureFromFileData(thin3d, (const uint8_t *)tex.data.data(), (int)tex.data.size(), ImageFileType::DETECT);
tex.texture = CreateTextureFromFileData(thin3d, (const uint8_t *)tex.data.data(), (int)tex.data.size(), ImageFileType::DETECT, false, info->GetTitle().c_str());
if (tex.texture) {
tex.timeLoaded = time_now_d();
} else {