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Headless: --disable-gpu-features=framebuffer-fetch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -207,7 +207,7 @@ static const CommandLineParam g_autoParams[] = {
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{POFF(replayEnd), CmdParamType::Int, "replay-end", '\0', "When replaying a GE frame dump, only draw primitives up to this one (1-based)", CmdLineMode::Headless},
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{POFF(dumpCompat), CmdParamType::Bool, "dump-compat", '\0', "Apply the game's compat.ini settings when replaying a GE frame dump (off by default)", CmdLineMode::Headless},
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{POFF(hardwareTransform), CmdParamType::Bool, "hardware-transform", '\0', "Transform vertices on the GPU (default true); false transforms them on the CPU", CmdLineMode::Headless},
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{POFF(disableGPUFeatures), CmdParamType::String, "disable-gpu-features", '\0', "Act as if the GPU lacked these, to test the fallbacks: comma-separated clip-distance, cull-distance, depth-clamp", CmdLineMode::Headless},
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{POFF(disableGPUFeatures), CmdParamType::String, "disable-gpu-features", '\0', "Act as if the GPU lacked these, to test the fallbacks: comma-separated clip-distance, cull-distance, depth-clamp, framebuffer-fetch", CmdLineMode::Headless},
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{POFF(depthFilenameSave), CmdParamType::String, "depth-save", '\0', "Save the depth buffer to FILE along with the screenshot (u32 width, u32 height, u16 depths; float depths if FILE ends in .f32)", CmdLineMode::Headless},
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{POFF(screenshotRenderTarget), CmdParamType::Bool, "screenshot-render-target", '\0', "Take screenshots of the current render target instead of the displayed framebuffer", CmdLineMode::Headless},
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{POFF(screenshotFilenameDiff), CmdParamType::String, "screenshot-diff", '\0', "Save a visual comparison image to FILE when comparing screenshots", CmdLineMode::Headless},
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