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Android: Ensure shutdown waits for render.
We apparently have a case where render is busy during shutdown, based on crash reports.
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@@ -1060,6 +1060,9 @@ void RenderOverlays(UIContext *dc, void *userdata) {
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}
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void NativeRender(GraphicsContext *graphicsContext) {
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_assert_(graphicsContext != nullptr);
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_assert_(screenManager != nullptr);
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g_GameManager.Update();
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if (GetUIState() != UISTATE_INGAME) {
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