Experiment with nudging the present timing to eliminate time gaps

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Henrik Rydgård committed 2023-08-16 14:46:21 +02:00
1 parent 864528303a
commit fb4c167d37
11 files changed
+44 -20

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@@ -1164,7 +1164,7 @@ void NativeFrame(GraphicsContext *graphicsContext) {
g_screenManager->getUIContext()->SetTintSaturation(g_Config.fUITint, g_Config.fUISaturation);
g_frameTiming.BeforeCPUSlice();
g_frameTiming.BeforeCPUSlice(g_draw->FrameTimeHistory());
// All actual rendering happen in here.
g_screenManager->render();
if (g_screenManager->getUIContext()->Text()) {