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Experiment with nudging the present timing to eliminate time gaps
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@@ -1164,7 +1164,7 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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g_screenManager->getUIContext()->SetTintSaturation(g_Config.fUITint, g_Config.fUISaturation);
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g_frameTiming.BeforeCPUSlice();
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g_frameTiming.BeforeCPUSlice(g_draw->FrameTimeHistory());
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// All actual rendering happen in here.
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g_screenManager->render();
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if (g_screenManager->getUIContext()->Text()) {
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