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Run the depal stuff, seems a bit broken. Add some state filtering.
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@@ -466,7 +466,7 @@ void FramebufferManagerGLES::DrawActiveTexture(float x, float y, float w, float
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void *dest = drawEngineGL_->GetPushVertexBuffer()->Push(sizeof(verts), &bindOffset, &buffer);
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memcpy(dest, verts, sizeof(verts));
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render_->BindVertexBuffer(buffer);
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render_->BindInputLayout(simple2DInputLayout_, (void *)(intptr_t)bindOffset);
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render_->BindInputLayout(simple2DInputLayout_, bindOffset);
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render_->Draw(GL_TRIANGLE_STRIP, 0, 4);
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}
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