Run the depal stuff, seems a bit broken. Add some state filtering.

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Henrik Rydgård committed 2018-01-27 15:10:17 +01:00
1 parent 970458a0c2
commit f99fa02ba7
12 files changed
+105 -112

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@@ -466,7 +466,7 @@ void FramebufferManagerGLES::DrawActiveTexture(float x, float y, float w, float
void *dest = drawEngineGL_->GetPushVertexBuffer()->Push(sizeof(verts), &bindOffset, &buffer);
memcpy(dest, verts, sizeof(verts));
render_->BindVertexBuffer(buffer);
render_->BindInputLayout(simple2DInputLayout_, (void *)(intptr_t)bindOffset);
render_->BindInputLayout(simple2DInputLayout_, bindOffset);
render_->Draw(GL_TRIANGLE_STRIP, 0, 4);
}