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Debugger: Broadcast ctrl input events.
This can be useful to trigger debugging functionality on button press.
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// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <unordered_map>
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#include "Core/Debugger/WebSocket/InputBroadcaster.h"
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#include "Core/Debugger/WebSocket/InputSubscriber.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/HLE/sceDisplay.h"
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// Button press state change (input.buttons)
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//
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// Sent unexpectedly with these properties:
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// - buttons: an object with button names as keys and bool press state as values.
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//
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// See input.buttons.send in InputSubscriber for button names. Only changed buttons are sent.
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// Analog position change (input.analog)
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//
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// Sent unexpectedly with these properties:
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// - stick: "left" or "right".
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// - x: number between -1.0 and 1.0, representing horizontal position in a square.
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// - y: number between -1.0 and 1.0, representing vertical position in a square.
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std::string InputBroadcaster::Analog::Event(const char *stick) {
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JsonWriter j;
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j.begin();
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j.writeString("event", "input.analog");
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j.writeString("stick", stick);
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j.writeFloat("x", x);
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j.writeFloat("y", y);
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j.end();
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return j.str();
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}
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static std::string ButtonsEvent(uint32_t lastButtons, uint32_t newButtons) {
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uint32_t pressed = newButtons & ~lastButtons;
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uint32_t released = ~newButtons & lastButtons;
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JsonWriter j;
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j.begin();
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j.writeString("event", "input.buttons");
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j.pushDict("buttons");
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for (auto it : WebSocketInputButtonLookup()) {
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if (pressed & it.second) {
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j.writeBool(it.first, true);
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} else if (released & it.second) {
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j.writeBool(it.first, false);
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}
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}
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j.pop();
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j.end();
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return j.str();
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}
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void InputBroadcaster::Broadcast(net::WebSocketServer *ws) {
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int counter = __DisplayGetNumVblanks();
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if (lastCounter_ == counter)
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return;
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lastCounter_ = counter;
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uint32_t newButtons = __CtrlPeekButtons();
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if (newButtons != lastButtons_) {
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ws->Send(ButtonsEvent(lastButtons_, newButtons));
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lastButtons_ = newButtons;
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}
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Analog newAnalog;
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__CtrlPeekAnalog(CTRL_STICK_LEFT, &newAnalog.x, &newAnalog.y);
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if (!lastAnalog_[0].Equals(newAnalog)) {
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ws->Send(newAnalog.Event("left"));
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lastAnalog_[0].x = newAnalog.x;
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lastAnalog_[0].y = newAnalog.y;
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}
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__CtrlPeekAnalog(CTRL_STICK_RIGHT, &newAnalog.x, &newAnalog.y);
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if (!lastAnalog_[1].Equals(newAnalog)) {
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ws->Send(newAnalog.Event("right"));
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lastAnalog_[1].x = newAnalog.x;
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lastAnalog_[1].y = newAnalog.y;
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}
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}
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