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When listing post-shaders, use the "name" specified in the ini as default, when looking up translations.
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@@ -206,7 +206,7 @@ namespace MainWindow {
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checkedStatus = MF_CHECKED;
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}
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translatedShaderName = ps->T(i->section.c_str());
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translatedShaderName = ps->T(i->section.c_str(), i->name.c_str());
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AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, ConvertUTF8ToWString(translatedShaderName).c_str());
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}
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