When listing post-shaders, use the "name" specified in the ini as default, when looking up translations.

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Henrik Rydgård committed 2018-03-25 11:53:11 +02:00
1 parent b0a22fb5c7
commit f9555da05b
3 files changed
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@@ -206,7 +206,7 @@ namespace MainWindow {
checkedStatus = MF_CHECKED;
}
translatedShaderName = ps->T(i->section.c_str());
translatedShaderName = ps->T(i->section.c_str(), i->name.c_str());
AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, ConvertUTF8ToWString(translatedShaderName).c_str());
}