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Cleanup: Split out the WASAPI code into its own file.
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commit
f8ea364371
@@ -0,0 +1,219 @@
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#include "WindowsAudio.h"
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#include "WASAPIStream.h"
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#include "Common/Log.h"
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#include "Core/Reporting.h"
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#include "Core/Util/AudioFormat.h"
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#include "thread/threadutil.h"
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#include <Objbase.h>
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#include <Mmreg.h>
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#include <MMDeviceAPI.h>
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#include <AudioClient.h>
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#include <AudioPolicy.h>
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#pragma comment(lib, "ole32.lib")
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const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
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const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
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const IID IID_IAudioClient = __uuidof(IAudioClient);
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const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
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// TODO: Make these adjustable. This is from the example in MSDN.
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// 200 times/sec = 5ms, pretty good :) Wonder if all computers can handle it though.
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#define REFTIMES_PER_SEC (10000000/200)
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#define REFTIMES_PER_MILLISEC (REFTIMES_PER_SEC / 1000)
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WASAPIAudioBackend::WASAPIAudioBackend() : hThread_(nullptr), sampleRate_(0), callback_(nullptr), threadData_(0) {
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}
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WASAPIAudioBackend::~WASAPIAudioBackend() {
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if (threadData_ == 0) {
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threadData_ = 1;
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}
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if (hThread_) {
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WaitForSingleObject(hThread_, 1000);
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CloseHandle(hThread_);
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hThread_ = nullptr;
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}
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if (threadData_ == 2) {
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// blah.
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}
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}
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unsigned int WINAPI WASAPIAudioBackend::soundThread(void *param) {
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WASAPIAudioBackend *backend = (WASAPIAudioBackend *)param;
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return backend->RunThread();
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}
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bool WASAPIAudioBackend::Init(HWND window, StreamCallback callback, int sampleRate) {
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threadData_ = 0;
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callback_ = callback;
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sampleRate_ = sampleRate;
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hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
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SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL);
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return true;
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}
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int WASAPIAudioBackend::RunThread() {
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// Adapted from http://msdn.microsoft.com/en-us/library/windows/desktop/dd316756(v=vs.85).aspx
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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setCurrentThreadName("WASAPI_audio");
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IMMDeviceEnumerator *pDeviceEnumerator;
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IMMDevice *pDevice;
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IAudioClient *pAudioInterface;
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IAudioRenderClient *pAudioRenderClient;
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WAVEFORMATEXTENSIBLE *pDeviceFormat;
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DWORD flags = 0;
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REFERENCE_TIME hnsBufferDuration, hnsActualDuration;
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UINT32 pNumBufferFrames;
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UINT32 pNumPaddingFrames, pNumAvFrames;
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hnsBufferDuration = REFTIMES_PER_SEC;
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HRESULT hresult;
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hresult = CoCreateInstance(CLSID_MMDeviceEnumerator,
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NULL, /*Object is not created as the part of the aggregate */
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CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator);
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if (FAILED(hresult)) goto bail;
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hresult = pDeviceEnumerator->GetDefaultAudioEndpoint(eRender, eMultimedia, &pDevice);
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if (FAILED(hresult)) {
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pDeviceEnumerator->Release();
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goto bail;
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}
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hresult = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pAudioInterface);
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if (FAILED(hresult)) {
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pDevice->Release();
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pDeviceEnumerator->Release();
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goto bail;
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}
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hresult = pAudioInterface->GetMixFormat((WAVEFORMATEX**)&pDeviceFormat);
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hresult = pAudioInterface->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, hnsBufferDuration, 0, &pDeviceFormat->Format, NULL);
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hresult = pAudioInterface->GetService(IID_IAudioRenderClient, (void**)&pAudioRenderClient);
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if (FAILED(hresult)) {
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pDevice->Release();
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pDeviceEnumerator->Release();
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pAudioInterface->Release();
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goto bail;
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}
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hresult = pAudioInterface->GetBufferSize(&pNumBufferFrames);
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if (FAILED(hresult)) {
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pDevice->Release();
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pDeviceEnumerator->Release();
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pAudioInterface->Release();
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goto bail;
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}
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sampleRate_ = pDeviceFormat->Format.nSamplesPerSec;
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enum {
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UNKNOWN_FORMAT = 0,
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IEEE_FLOAT = 1,
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PCM16 = 2,
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} format = UNKNOWN_FORMAT;
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// Don't know if PCM16 ever shows up here, the documentation only talks about float... but let's blindly
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// try to support it :P
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if (pDeviceFormat->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
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if (!memcmp(&pDeviceFormat->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(pDeviceFormat->SubFormat))) {
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format = IEEE_FLOAT;
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// printf("float format\n");
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} else {
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ERROR_LOG_REPORT_ONCE(unexpectedformat, SCEAUDIO, "Got unexpected WASAPI 0xFFFE stream format, expected float!");
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if (pDeviceFormat->Format.wBitsPerSample == 16 && pDeviceFormat->Format.nChannels == 2) {
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format = PCM16;
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}
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}
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} else {
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ERROR_LOG_REPORT_ONCE(unexpectedformat2, SCEAUDIO, "Got unexpected non-extensible WASAPI stream format, expected extensible float!");
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if (pDeviceFormat->Format.wBitsPerSample == 16 && pDeviceFormat->Format.nChannels == 2) {
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format = PCM16;
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}
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}
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short *shortBuf = nullptr;
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BYTE *pData;
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hresult = pAudioRenderClient->GetBuffer(pNumBufferFrames, &pData);
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int numSamples = pNumBufferFrames * pDeviceFormat->Format.nChannels;
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if (format == IEEE_FLOAT) {
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memset(pData, 0, sizeof(float) * numSamples);
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shortBuf = new short[pNumBufferFrames * pDeviceFormat->Format.nChannels];
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} else if (format == PCM16) {
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memset(pData, 0, sizeof(short) * numSamples);
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}
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hresult = pAudioRenderClient->ReleaseBuffer(pNumBufferFrames, flags);
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hnsActualDuration = (REFERENCE_TIME)((double)REFTIMES_PER_SEC * pNumBufferFrames / pDeviceFormat->Format.nSamplesPerSec);
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hresult = pAudioInterface->Start();
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while (flags != AUDCLNT_BUFFERFLAGS_SILENT) {
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Sleep((DWORD)(hnsActualDuration / REFTIMES_PER_MILLISEC / 2));
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hresult = pAudioInterface->GetCurrentPadding(&pNumPaddingFrames);
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if (FAILED(hresult)) {
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// What to do?
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pNumPaddingFrames = 0;
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}
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pNumAvFrames = pNumBufferFrames - pNumPaddingFrames;
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hresult = pAudioRenderClient->GetBuffer(pNumAvFrames, &pData);
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if (FAILED(hresult)) {
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// What to do?
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} else if (pNumAvFrames) {
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switch (format) {
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case IEEE_FLOAT:
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callback_(shortBuf, pNumAvFrames, 16, sampleRate_, 2);
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if (pDeviceFormat->Format.nChannels == 2) {
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ConvertS16ToF32((float *)pData, shortBuf, pNumAvFrames * pDeviceFormat->Format.nChannels);
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} else {
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float *ptr = (float *)pData;
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int chans = pDeviceFormat->Format.nChannels;
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memset(ptr, 0, pNumAvFrames * chans * sizeof(float));
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for (UINT32 i = 0; i < pNumAvFrames; i++) {
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ptr[i * chans + 0] = (float)shortBuf[i * 2] * (1.0f / 32768.0f);
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ptr[i * chans + 1] = (float)shortBuf[i * 2 + 1] * (1.0f / 32768.0f);
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}
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}
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break;
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case PCM16:
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callback_((short *)pData, pNumAvFrames, 16, sampleRate_, 2);
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break;
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}
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}
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if (threadData_ != 0) {
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flags = AUDCLNT_BUFFERFLAGS_SILENT;
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}
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hresult = pAudioRenderClient->ReleaseBuffer(pNumAvFrames, flags);
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if (FAILED(hresult)) {
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// Not much to do here either...
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}
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}
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// Wait for last data in buffer to play before stopping.
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Sleep((DWORD)(hnsActualDuration / REFTIMES_PER_MILLISEC / 2));
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delete[] shortBuf;
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hresult = pAudioInterface->Stop();
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CoTaskMemFree(pDeviceFormat);
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pDeviceEnumerator->Release();
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pDevice->Release();
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pAudioInterface->Release();
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pAudioRenderClient->Release();
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bail:
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threadData_ = 2;
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CoUninitialize();
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return 0;
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}
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