Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.

This commit is contained in:
The Dax committed 2013-06-26 16:02:52 -04:00
1 parent c743e02851
commit f8d309ec99
9 files changed
+111 -4

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@@ -24,6 +24,8 @@
#include "MIPS/MIPS.h"
#include "Core/HDRemaster.h"
// TODO: Fix this
#undef ENABLE_MEM_CHECK
@@ -45,6 +47,10 @@ u8 *GetPointer(const u32 address)
{
return m_pRAM + (address & RAM_MASK);
}
else if (g_RemasterMode && (address & 0x3E000000) != 0x08000000)
{
return m_pRAM + (address & RAM_MASK);
}
else if ((address & 0x3F800000) == 0x04000000)
{
return m_pVRAM + (address & VRAM_MASK);
@@ -76,6 +82,10 @@ inline void ReadFromHardware(T &var, const u32 address)
{
var = *((const T*)&m_pRAM[address & RAM_MASK]);
}
else if (g_RemasterMode && (address & 0x3E000000) != 0x08000000)
{
var = *((const T*)&m_pRAM[address & RAM_MASK]);
}
else if ((address & 0x3F800000) == 0x04000000)
{
var = *((const T*)&m_pVRAM[address & VRAM_MASK]);
@@ -109,6 +119,10 @@ inline void WriteToHardware(u32 address, const T data)
{
*(T*)&m_pRAM[address & RAM_MASK] = data;
}
else if (g_RemasterMode && (address & 0x3E000000) != 0x08000000)
{
*(T*)&m_pRAM[address & RAM_MASK] = data;
}
else if ((address & 0x3F800000) == 0x04000000)
{
*(T*)&m_pVRAM[address & VRAM_MASK] = data;
@@ -139,6 +153,10 @@ bool IsValidAddress(const u32 address)
{
return true;
}
else if (g_RemasterMode && (address & 0x3E000000) != 0x08000000)
{
return true;
}
else if ((address & 0x3F800000) == 0x04000000)
{
return true;