Use the correct ID when creating game configs from the pause screen

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Henrik Rydgård committed 2025-09-04 11:34:55 +02:00
1 parent 14016f84df
commit f89c169f8a
4 files changed
+7 -3

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@@ -1676,6 +1676,8 @@ bool Config::saveGameConfig(const std::string &pGameId, const std::string &title
KeyMap::SaveToIni(iniFile);
iniFile.Save(fullIniFilePath);
INFO_LOG(Log::Loader, "Game-specific config saved: '%s'", fullIniFilePath.c_str());
PostSaveCleanup(true);
return true;
}