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Postshader: Work around a play-reported race condition (haven't figured out how to hit it, though).
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1 parent
9333a252ab
commit
f86b55c481
1 file changed
+11
-3
@@ -378,14 +378,22 @@ void DisplayLayoutScreen::CreateViews() {
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auto removeButton = shaderRow->Add(new Choice(ImageID("I_TRASHCAN"), new LinearLayoutParams(0.0f)));
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removeButton->OnClick.Add([=](EventParams &e) -> UI::EventReturn {
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g_Config.vPostShaderNames.erase(g_Config.vPostShaderNames.begin() + i);
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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RecreateViews();
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if (i < g_Config.vPostShaderNames.size()) {
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// Protect against possible race conditions.
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g_Config.vPostShaderNames.erase(g_Config.vPostShaderNames.begin() + i);
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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RecreateViews();
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}
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return UI::EVENT_DONE;
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});
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auto moreButton = shaderRow->Add(new Choice(ImageID("I_THREE_DOTS"), new LinearLayoutParams(0.0f)));
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moreButton->OnClick.Add([=](EventParams &e) -> UI::EventReturn {
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if (i >= g_Config.vPostShaderNames.size()) {
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// Protect against possible race conditions.
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return UI::EVENT_DONE;
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}
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PopupContextMenuScreen *contextMenu = new UI::PopupContextMenuScreen(postShaderContextMenu, ARRAY_SIZE(postShaderContextMenu), I18NCat::DIALOG, moreButton);
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screenManager()->push(contextMenu);
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const ShaderInfo *info = GetPostShaderInfo(g_Config.vPostShaderNames[i]);
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