D3D11: Fix crash with texture scaling enabled

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Henrik Rydgard committed 2017-02-18 12:00:15 +01:00
1 parent fc1a1a810f
commit f868a0c4a1
4 files changed
+18 -14

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@@ -1091,7 +1091,7 @@ namespace MainWindow {
CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel) ? MF_CHECKED : MF_UNCHECKED));
}
if (!gl_extensions.OES_texture_npot) {
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL && !gl_extensions.OES_texture_npot) {
EnableMenuItem(menu, ID_TEXTURESCALING_3X, MF_GRAYED);
EnableMenuItem(menu, ID_TEXTURESCALING_5X, MF_GRAYED);
} else {