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Analog stick autorotation now uses game timing.
Should fix frameskipping problem, where this didn't work in God of War if frameskipping was on.
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@@ -501,7 +501,7 @@ void AnalogCalibrationScreen::SetRawAnalog(int stick, float x, float y) {
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}
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void AnalogCalibrationScreen::update() {
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g_controlMapper.Update(g_Config.GetDisplayLayoutConfig(GetDeviceOrientation()), time_now_d());
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g_controlMapper.UpdateConfig(g_Config.GetDisplayLayoutConfig(GetDeviceOrientation()));
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// We ignore the secondary stick for now and just use the two views
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// for raw and psp input.
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if (stickView_[0]) {
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