Analog stick autorotation now uses game timing.

Should fix frameskipping problem, where this didn't work in God of War
if frameskipping was on.
This commit is contained in:
Henrik Rydgård
2026-03-31 11:14:48 -06:00
parent e2f8db5e9f
commit f703bc69c4
5 changed files with 12 additions and 4 deletions
+1 -1
View File
@@ -501,7 +501,7 @@ void AnalogCalibrationScreen::SetRawAnalog(int stick, float x, float y) {
}
void AnalogCalibrationScreen::update() {
g_controlMapper.Update(g_Config.GetDisplayLayoutConfig(GetDeviceOrientation()), time_now_d());
g_controlMapper.UpdateConfig(g_Config.GetDisplayLayoutConfig(GetDeviceOrientation()));
// We ignore the secondary stick for now and just use the two views
// for raw and psp input.
if (stickView_[0]) {