diff --git a/GPU/GPUCommon.cpp b/GPU/GPUCommon.cpp index 6457fcd85f..dac13fe626 100644 --- a/GPU/GPUCommon.cpp +++ b/GPU/GPUCommon.cpp @@ -1103,10 +1103,6 @@ void GPUCommon::ProcessDLQueueInternal() { cyclesExecuted = 0; UpdateTickEstimate(std::max(busyTicks, startingTicks + cyclesExecuted)); - // Game might've written new texture data. - gstate_c.Dirty(DIRTY_TEXTURE_IMAGE); - gstate_c.Dirty(DIRTY_TEXTURE_PARAMS); - // Seems to be correct behaviour to process the list anyway? if (startingTicks < busyTicks) { DEBUG_LOG(G3D, "Can't execute a list yet, still busy for %lld ticks", busyTicks - startingTicks);