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Just some refactoring of the GPUStatistics struct, and more use of StringWriter
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@@ -1111,9 +1111,7 @@ bool TextureCacheVulkan::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int leve
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return true;
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}
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void TextureCacheVulkan::GetStats(char *ptr, size_t size) {
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snprintf(ptr, size, "N/A");
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}
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void TextureCacheVulkan::GetStats(StringWriter &w) {}
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std::vector<std::string> TextureCacheVulkan::DebugGetSamplerIDs() const {
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return samplerCache_.DebugGetSamplerIDs();
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