Just some refactoring of the GPUStatistics struct, and more use of StringWriter

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Henrik Rydgård committed 2026-05-29 14:40:31 +02:00
1 parent 3b6ecc4001
commit f60e27a9b7
62 files changed
+413 -426

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@@ -1111,9 +1111,7 @@ bool TextureCacheVulkan::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int leve
return true;
}
void TextureCacheVulkan::GetStats(char *ptr, size_t size) {
snprintf(ptr, size, "N/A");
}
void TextureCacheVulkan::GetStats(StringWriter &w) {}
std::vector<std::string> TextureCacheVulkan::DebugGetSamplerIDs() const {
return samplerCache_.DebugGetSamplerIDs();