Just some refactoring of the GPUStatistics struct, and more use of StringWriter

This commit is contained in:
Henrik Rydgård
2026-05-29 14:40:31 +02:00
parent 3b6ecc4001
commit f60e27a9b7
62 changed files with 413 additions and 426 deletions
+2 -2
View File
@@ -21,7 +21,6 @@
#include "zlib.h"
#include "Common/Data/Convert/SmallDataConvert.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Serialize/SerializeSet.h"
@@ -31,6 +30,7 @@
#include "Common/System/System.h"
#include "Common/System/OSD.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/StringWriter.h"
#include "Core/Config.h"
#include "Core/Core.h"
@@ -363,7 +363,7 @@ void PSPModule::GetLongInfo(char *ptr, int bufSize) const {
}
w.F("Text: %08x (%08x bytes)\n", nm.text_addr, nm.text_size);
w.F("Data: %08x (%08x bytes)\n", GetDataAddr(), nm.data_size);
w.F("BSS: % 08x(% 08x bytes)\n", GetBSSAddr(), nm.bss_size);
w.F("BSS: %08x (%08x bytes)\n", GetBSSAddr(), nm.bss_size);
w.F("Entry: %08x GP: %08x\n", nm.entry_addr, nm.gp_value);
w.F("Status: %08x\n", nm.status);
}