Just some refactoring of the GPUStatistics struct, and more use of StringWriter

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Henrik Rydgård committed 2026-05-29 14:40:31 +02:00
1 parent 3b6ecc4001
commit f60e27a9b7
62 files changed
+413 -426

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@@ -17,6 +17,8 @@
#include <mutex>
#include <vector>
#include "Common/Data/Text/StringWriter.h"
#include "Core/Debugger/WebSocket/GPUStatsSubscriber.h"
#include "Core/HW/Display.h"
#include "Core/System.h"
@@ -120,7 +122,9 @@ void WebSocketGPUStatsState::FlipListener() {
CollectedStats &stats = pendingStats_[pendingStats_.size() - 1];
__DisplayGetFPS(&stats.vps, &stats.fps, &stats.actual_fps);
__DisplayGetDebugStats(stats.statbuf, sizeof(stats.statbuf));
StringWriter w(stats.statbuf);
__DisplayGetDebugStats(w);
int valid;
float *sleepHistory;