Fix various issues with the headless build (for running frame dumps)

This commit is contained in:
Henrik Rydgård
2026-07-19 00:09:06 +02:00
parent 702e18bd2d
commit f5a8ad172e
5 changed files with 14 additions and 13 deletions
-4
View File
@@ -11,15 +11,12 @@
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Common/GraphicsContext.h"
#include "Common/TimeUtil.h"
#include "Common/Thread/ThreadUtil.h"
#include "Windows/EmuThread.h"
#include "Windows/W32Util/Misc.h"
#include "Windows/MainWindow.h"
#include "Windows/resource.h"
#include "Core/Reporting.h"
#include "Core/MemMap.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "Core/Config.h"
@@ -166,7 +163,6 @@ void MainThreadFunc(int argc, const char *argv[]) {
const bool performingRestart = NativeIsRestarting();
NativeInit(argc, argv, "", "", nullptr);
if (g_Config.sFailedGPUBackends.find("ALL") != std::string::npos) {
Reporting::ReportMessage("Graphics init error: %s", "ALL");