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OpenXR - Make VR camera parameters floating numbers
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@@ -1165,9 +1165,9 @@ void GameSettingsScreen::CreateViews() {
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vrStereo->SetEnabledPtr(&g_Config.bEnableVR);
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vrSettings->Add(new ItemHeader(vr->T("VR camera")));
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vrSettings->Add(new PopupSliderChoice(&g_Config.iCameraDistance, -10, 10, vr->T("Camera distance adjust", "Camera distance adjust"), 1, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoice(&g_Config.iCanvasDistance, 1, 10, vr->T("Distance to 2D menus and scenes", "Distance to 2D menus and scenes"), 1, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoice(&g_Config.iFieldOfViewPercentage, 100, 200, vr->T("Field of view scale", "Headset's field of view scale"), 10, screenManager(), vr->T("% of native FoV")));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCameraDistance, -10.0f, 10.0f, vr->T("Camera distance adjust", "Camera distance adjust"), 1.0f, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCanvasDistance, 1.0f, 10.0f, vr->T("Distance to 2D menus and scenes", "Distance to 2D menus and scenes"), 1.0f, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fFieldOfViewPercentage, 100.0f, 200.0f, vr->T("Field of view scale", "Headset's field of view scale"), 10.0f, screenManager(), vr->T("% of native FoV")));
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}
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}
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