http: Add a screen under tools for the server.

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Unknown W. Brackets committed 2016-07-03 22:13:47 -07:00
1 parent 0c0525ed87
commit f4e2ca0359
8 files changed
+195 -1

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+9 -1
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@@ -34,6 +34,7 @@
#include "UI/ControlMappingScreen.h"
#include "UI/DevScreens.h"
#include "UI/DisplayLayoutScreen.h"
#include "UI/RemoteISOScreen.h"
#include "UI/SavedataScreen.h"
#include "UI/TouchControlLayoutScreen.h"
#include "UI/TouchControlVisibilityScreen.h"
@@ -499,6 +500,7 @@ void GameSettingsScreen::CreateViews() {
tools->Add(new Choice(sa->T("Savedata Manager")))->OnClick.Handle(this, &GameSettingsScreen::OnSavedataManager);
tools->Add(new Choice(dev->T("System Information")))->OnClick.Handle(this, &GameSettingsScreen::OnSysInfo);
tools->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
tools->Add(new Choice(sy->T("Remote disc streaming")))->OnClick.Handle(this, &GameSettingsScreen::OnRemoteISO);
// System
ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
@@ -993,11 +995,17 @@ UI::EventReturn GameSettingsScreen::OnPostProcShaderChange(UI::EventParams &e) {
Reporting::UpdateConfig();
return UI::EVENT_DONE;
}
UI::EventReturn GameSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
screenManager()->push(new DeveloperToolsScreen());
return UI::EVENT_DONE;
}
UI::EventReturn GameSettingsScreen::OnRemoteISO(UI::EventParams &e) {
screenManager()->push(new RemoteISOScreen());
return UI::EVENT_DONE;
}
UI::EventReturn GameSettingsScreen::OnControlMapping(UI::EventParams &e) {
screenManager()->push(new ControlMappingScreen());
return UI::EVENT_DONE;
@@ -1006,7 +1014,7 @@ UI::EventReturn GameSettingsScreen::OnControlMapping(UI::EventParams &e) {
UI::EventReturn GameSettingsScreen::OnTouchControlLayout(UI::EventParams &e) {
screenManager()->push(new TouchControlLayoutScreen());
return UI::EVENT_DONE;
};
}
//when the tilt event type is modified, we need to reset all tilt settings.
//refer to the ResetTiltEvents() function for a detailed explanation.