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Show a tiny indicator in the top left of the screen when the game is saving or loading.
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@@ -352,6 +352,11 @@ void UIContext::DrawImageVGradient(ImageID image, uint32_t color1, uint32_t colo
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uidrawbuffer_->DrawImageStretchVGradient(image, bounds.x, bounds.y, bounds.x2(), bounds.y2(), color1, color2);
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}
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void UIContext::DrawImageRotated(ImageID atlas_image, float x, float y, float scale, float angle, uint32_t color, bool mirror_h) {
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uidrawbuffer_->DrawImageRotated(atlas_image, x, y, scale, angle, color, mirror_h);
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}
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void UIContext::PushTransform(const UITransform &transform) {
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Flush();
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